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29 lines
715 B
C#
29 lines
715 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand {
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[RequireComponent(typeof(Grabbable))]
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public class AutoAmmo : MonoBehaviour {
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public int currentAmmo = 16;
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public TMPro.TextMeshPro ammoText;
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private void Start() {
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SetAmmo(currentAmmo);
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}
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public bool RemoveAmmo() {
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if(currentAmmo > 0) {
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SetAmmo(--currentAmmo);
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return true;
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}
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return false;
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}
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public void SetAmmo(int amount) {
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currentAmmo = amount;
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if(ammoText != null)
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ammoText.text = currentAmmo.ToString();
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}
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}
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}
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