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27 lines
785 B
C#
27 lines
785 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Autohand.Demo{
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public class PlayerFallCatcher : MonoBehaviour{
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Vector3 startPos;
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void Start(){
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if(AutoHandPlayer.Instance != null) {
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startPos = AutoHandPlayer.Instance.transform.position;
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if(!SceneManager.GetActiveScene().name.ToLower().Contains("demo"))
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enabled = false;
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}
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}
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void FixedUpdate() {
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if(AutoHandPlayer.Instance != null) {
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if(AutoHandPlayer.Instance.transform.position.y < -10f) {
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AutoHandPlayer.Instance.SetPosition(startPos);
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}
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}
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}
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}
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}
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