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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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public class DialHandScaler : PhysicsGadgetHingeAngleReader{
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public Hand hand;
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public Vector3 minScale;
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public Vector3 maxScale;
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float startReach;
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Vector3 startScale;
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float[] fingersStartScale;
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Vector3 lastHandScale;
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new protected void Start() {
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base.Start();
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startScale = hand.transform.localScale;
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startReach = hand.reachDistance;
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fingersStartScale = new float[hand.fingers.Length];
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for(int i = 0; i < hand.fingers.Length; i++) {
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fingersStartScale[i] = hand.fingers[i].tipRadius;
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}
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lastHandScale = hand.transform.localScale;
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}
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void Update(){
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var value = GetValue();
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var scaleDiff = hand.transform.localScale.magnitude/startScale.magnitude;
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if(value >= 0)
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hand.transform.localScale = Vector3.Lerp(startScale, maxScale, value);
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else if(value < 0)
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hand.transform.localScale = Vector3.Lerp(startScale, minScale, -value);
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//The hands reach distance, and the fingers tip radius all need to be set based on the scale
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hand.reachDistance = startReach*scaleDiff;
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for(int i = 0; i < hand.fingers.Length; i++)
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hand.fingers[i].tipRadius = fingersStartScale[i]*scaleDiff;
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if(hand.transform.localScale != lastHandScale)
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hand.ForceReleaseGrab();
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lastHandScale = hand.transform.localScale;
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}
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}
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}
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