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41 lines
862 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextInformation : MonoBehaviour{
public GameObject activateImage;
public GameObject deactivateImage;
public GameObject[] texts;
bool active;
public void ActivateText() {
active = true;
foreach(var text in texts) {
text.SetActive(active);
}
activateImage.SetActive(true);
deactivateImage.SetActive(false);
}
public void DeactivateText() {
active = false;
foreach(var text in texts) {
text.SetActive(active);
}
activateImage.SetActive(false);
deactivateImage.SetActive(true);
}
public void ToggleText() {
if(active)
DeactivateText();
else
ActivateText();
}
}