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17 lines
516 B
C#
17 lines
516 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Autohand{
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[RequireComponent(typeof(Grabbable))]
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public class GrabLock : MonoBehaviour{
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[Header("Hand.Released() must be called elsewhere")]
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[Header("Use this script to prevent grabbable release")]
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//THIS SCRIPT ALLOWS YOU TO HOLD AN OBJECT AFTER TRIGGER RELEASE AND CALL THIS EVENT WITH TRIGGER PRESS
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public UnityHandGrabEvent OnGrabPressed;
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}
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}
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