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24 lines
687 B
C#
24 lines
687 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand{
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[RequireComponent(typeof(Hand)), DefaultExecutionOrder(10000)]
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public class HandAdvancedOptions : MonoBehaviour{
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[Tooltip("Meant for things childed under the Hand. These transforms will not be set to the hand layer on start")]
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public List<Collider> ignoreHandCollider = new List<Collider>();
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Hand hand;
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void Awake(){
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hand = GetComponent<Hand>();
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}
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void Start() {
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for (int i = 0; i < ignoreHandCollider.Count; i++)
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hand.HandIgnoreCollider(ignoreHandCollider[i], true);
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}
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}
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}
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