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22 lines
499 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand {
public class EditorHand : MonoBehaviour {
public bool useEditorGUI = true;
public GrabbablePose grabbablePose;
public HandPoseArea grabbablePoseArea;
Hand _hand = null;
public Hand hand {
get {
if(_hand == null)
_hand = GetComponent<Hand>();
return _hand;
}
}
}
}