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35 lines
879 B
C#
35 lines
879 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand
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{
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[CreateAssetMenu(fileName = "AutoHand Pose", menuName = "Auto Hand/Custom Pose", order = 1)]
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public class HandPoseScriptable : ScriptableObject{
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[HideInInspector]
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public bool rightSaved;
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[HideInInspector]
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public bool leftSaved;
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public HandPoseData rightPose;
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public HandPoseData leftPose;
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public void SavePoses(HandPoseData right, HandPoseData left)
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{
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SaveRightPose(right);
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SaveLeftPose(left);
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}
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public void SaveRightPose(HandPoseData right)
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{
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rightPose = right;
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rightSaved = true;
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}
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public void SaveLeftPose(HandPoseData left)
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{
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leftPose = left;
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leftSaved = true;
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}
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}
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}
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