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35 lines
879 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand
{
[CreateAssetMenu(fileName = "AutoHand Pose", menuName = "Auto Hand/Custom Pose", order = 1)]
public class HandPoseScriptable : ScriptableObject{
[HideInInspector]
public bool rightSaved;
[HideInInspector]
public bool leftSaved;
public HandPoseData rightPose;
public HandPoseData leftPose;
public void SavePoses(HandPoseData right, HandPoseData left)
{
SaveRightPose(right);
SaveLeftPose(left);
}
public void SaveRightPose(HandPoseData right)
{
rightPose = right;
rightSaved = true;
}
public void SaveLeftPose(HandPoseData left)
{
leftPose = left;
leftSaved = true;
}
}
}