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21 lines
365 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand {
public interface IGrabbableEvents {
void OnHighlight(Hand hand);
void OnUnhighlight(Hand hand);
void OnGrab(Hand hand);
void OnRelease(Hand hand);
bool CanGrab(Hand hand);
Grabbable GetGrabbable();
}
}