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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand
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{
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public class KeyboardHand : MonoBehaviour
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{
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public Hand hand;
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public float speed = 1;
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public float flySpeed = 1;
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public bool useLocal = true;
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void Update() {
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float yMove = 0;
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if(Input.GetKey(KeyCode.Space))
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yMove = 1;
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if(Input.GetKey(KeyCode.LeftShift))
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yMove = -1;
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if(Input.GetKey(KeyCode.E))
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transform.Rotate(new Vector3(speed * 90 * Time.deltaTime, 0, 0));
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if(Input.GetKey(KeyCode.Q))
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transform.Rotate(new Vector3(-speed * 90 * Time.deltaTime, 0, 0));
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if(useLocal) {
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Vector3 move = new Vector3(yMove * flySpeed, -Input.GetAxis("Horizontal") * speed, Input.GetAxis("Vertical") * speed);
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transform.position += transform.rotation * move * Time.deltaTime;
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}
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else {
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Vector3 move = new Vector3(Input.GetAxis("Horizontal") * speed, yMove * flySpeed, Input.GetAxis("Vertical") * speed);
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transform.position += move * Time.deltaTime;
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}
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if(Input.GetKeyDown(KeyCode.Mouse0))
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hand.Grab();
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if(Input.GetKeyUp(KeyCode.Mouse0))
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hand.Release();
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}
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}
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}
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