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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
6 months ago
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using UnityEngine;
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[System.Serializable]
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public class SerializedJointDrive {
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private JointDrive struc = new JointDrive();
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public static implicit operator JointDrive(SerializedJointDrive c) {
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return new JointDrive() { positionSpring = c._spring, positionDamper = c._damper, maximumForce = c._maxForce };
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}
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public static explicit operator SerializedJointDrive(JointDrive c) {
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return new SerializedJointDrive(c);
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}
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public SerializedJointDrive() { }
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private SerializedJointDrive(JointDrive _data) {
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this.damper = _data.positionDamper;
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this.spring = _data.positionSpring;
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this._maxForce = _data.maximumForce;
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}
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[SerializeField]
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private float _spring = 0;
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[SerializeField]
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private float _damper = 0;
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[SerializeField]
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private float _maxForce = 1000;
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public float damper { get { return struc.positionDamper; } set { _damper = struc.positionDamper = value; } }
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public float spring { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
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public float maxForce { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
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}
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