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32 lines
1.2 KiB
C#

6 months ago
using UnityEngine;
[System.Serializable]
public class SerializedJointDrive {
private JointDrive struc = new JointDrive();
public static implicit operator JointDrive(SerializedJointDrive c) {
return new JointDrive() { positionSpring = c._spring, positionDamper = c._damper, maximumForce = c._maxForce };
}
public static explicit operator SerializedJointDrive(JointDrive c) {
return new SerializedJointDrive(c);
}
public SerializedJointDrive() { }
private SerializedJointDrive(JointDrive _data) {
this.damper = _data.positionDamper;
this.spring = _data.positionSpring;
this._maxForce = _data.maximumForce;
}
[SerializeField]
private float _spring = 0;
[SerializeField]
private float _damper = 0;
[SerializeField]
private float _maxForce = 1000;
public float damper { get { return struc.positionDamper; } set { _damper = struc.positionDamper = value; } }
public float spring { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
public float maxForce { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
}