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28 lines
998 B
C#

6 months ago
using UnityEngine;
[System.Serializable]
public class SerializedSoftJointLimitSpring {
private SoftJointLimitSpring struc = new SoftJointLimitSpring();
public static implicit operator SoftJointLimitSpring(SerializedSoftJointLimitSpring c) {
return new SoftJointLimitSpring() { spring = c._spring, damper = c._damper };
}
public static explicit operator SerializedSoftJointLimitSpring(SoftJointLimitSpring c) {
return new SerializedSoftJointLimitSpring(c);
}
public SerializedSoftJointLimitSpring() { }
private SerializedSoftJointLimitSpring(SoftJointLimitSpring _data) {
this.damper = _data.damper;
this.spring = _data.spring;
}
[SerializeField]
private float _spring = 0;
[SerializeField]
private float _damper = 0;
public float damper { get { return struc.damper; } set { _damper = struc.damper = value; } }
public float spring { get { return struc.spring; } set { _spring = struc.spring = value; } }
}