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21 lines
624 B
C#
21 lines
624 B
C#
6 months ago
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using UnityEngine;
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namespace Autohand {
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[RequireComponent(typeof(Grabbable)), HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/auto-hand-player#climbing")]
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public class Climbable : MonoBehaviour{
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public Vector3 axis = Vector3.one;
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public Stabber stabber;
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private void Start() {
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if(stabber != null) {
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stabber.StartStabEvent += (hand, grab) => {
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enabled = true;
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};
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stabber.EndStabEvent += (hand, grab) => {
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enabled = false;
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};
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}
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}
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}
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}
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