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21 lines
624 B
C#

6 months ago
using UnityEngine;
namespace Autohand {
[RequireComponent(typeof(Grabbable)), HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/auto-hand-player#climbing")]
public class Climbable : MonoBehaviour{
public Vector3 axis = Vector3.one;
public Stabber stabber;
private void Start() {
if(stabber != null) {
stabber.StartStabEvent += (hand, grab) => {
enabled = true;
};
stabber.EndStabEvent += (hand, grab) => {
enabled = false;
};
}
}
}
}