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22 lines
621 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand {
public class IgnoreHandPlayerCollision : MonoBehaviour {
public List<Collider> colliders;
void Start() {
ActivateIgnoreCollision();
}
public void ActivateIgnoreCollision() {
foreach(var col in colliders)
AutoHandPlayer.Instance.IgnoreCollider(col, true);
}
public void DeactivateIgnoreCollision() {
foreach(var col in colliders)
AutoHandPlayer.Instance.IgnoreCollider(col, false);
}
}
}