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22 lines
615 B
C#

6 months ago
using UnityEngine;
using System.Collections;
namespace Autohand {
[DefaultExecutionOrder(100)]
public class InterpolatedTransformUpdater : MonoBehaviour {
private InterpolatedTransform _interpolatedTransform;
private InterpolatedTransform interpolatedTransform {
get {
if(_interpolatedTransform == null)
_interpolatedTransform = GetComponent<InterpolatedTransform>();
return _interpolatedTransform;
}
}
void FixedUpdate() {
interpolatedTransform?.LateFixedUpdate();
}
}
}