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37 lines
2.1 KiB
C#

6 months ago
using Autohand;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo {
[RequireComponent(typeof(Grabbable))]public class GrabbableEventDebugger : MonoBehaviour
{
private void OnEnable()
{
var grab = GetComponent<Grabbable>();
grab.OnBeforeGrabEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " BEFORE GRAB EVENT"); };
grab.OnGrabEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " GRAB EVENT"); };
grab.OnReleaseEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " RELEASE EVENT"); };
grab.OnJointBreakEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " JOINT BREAK EVENT"); };
grab.OnSqueezeEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " SQUEEZE EVENT"); };
grab.OnUnsqueezeEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " UNSQUEEZE EVENT"); };
grab.OnHighlightEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " HIGHLIGHT EVENT"); };
grab.OnUnhighlightEvent += (hand, grabbable) => { Debug.Log(grabbable.name + " UNHIGHLIGHT EVENT"); };
}
private void OnDisable()
{
var grab = GetComponent<Grabbable>();
grab.OnBeforeGrabEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " BEFORE GRAB EVENT"); };
grab.OnGrabEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " GRAB EVENT"); };
grab.OnReleaseEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " RELEASE EVENT"); };
grab.OnJointBreakEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " JOINT BREAK EVENT"); };
grab.OnSqueezeEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " SQUEEZE EVENT"); };
grab.OnUnsqueezeEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " UNSQUEEZE EVENT"); };
grab.OnHighlightEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " HIGHLIGHT EVENT"); };
grab.OnUnhighlightEvent -= (hand, grabbable) => { Debug.Log(grabbable.name + " UNHIGHLIGHT EVENT"); };
}
}
}