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27 lines
730 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo {
public class HandTouchEventDebugger : MonoBehaviour {
public HandTouchEvent touchEvent;
private void OnEnable() {
touchEvent.HandStartTouchEvent += StartTouch;
touchEvent.HandStopTouchEvent += StopTouch;
}
private void OnDisable() {
touchEvent.HandStartTouchEvent -= StartTouch;
touchEvent.HandStopTouchEvent -= StopTouch;
}
void StartTouch(Hand hand) {
Debug.Log("Start Touch: " + hand.name);
}
void StopTouch(Hand hand) {
Debug.Log("Stop Touch: " + hand.name);
}
}
}