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30 lines
1.4 KiB
C#
30 lines
1.4 KiB
C#
6 months ago
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using Autohand;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(PlacePoint))]
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public class PlacePointEventDebugger : MonoBehaviour
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{
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PlacePoint placePoint;
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void OnEnable()
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{
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placePoint = GetComponent<PlacePoint>();
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placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
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placePoint.OnRemoveEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
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placePoint.OnHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
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placePoint.OnStopHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
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}
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void OnDisable()
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{
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placePoint = GetComponent<PlacePoint>();
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placePoint.OnPlaceEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
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placePoint.OnRemoveEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
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placePoint.OnHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
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placePoint.OnStopHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
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}
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}
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