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37 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class HMDControl : MonoBehaviour
{
public GameObject head;
public GameObject handleft;
public GameObject handright;
private int speed=1;
// Start is called before the first frame update
void Start()
{
head.transform.position +=new Vector3(0,1,0) * 2.8f;
handright.transform.position = new Vector3(-0.77f, 0.94f, 2.1f);
handleft.transform.position = new Vector3(-0.47f, 0.94f, 1.5f);
}
// Update is called once per frame
void Update()
{
// <20><>ȡˮƽ<CBAE>ʹ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
Vector3 movement = new Vector3(h, 0f, v);
head.transform.Translate(movement * speed * Time.deltaTime);
//handleft.transform.position = new Vector3(0.063f, 2.022f, 0.745f) ;
//handleft.transform.eulerAngles = new Vector3(-110, -80, -179);
}
}