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24 lines
545 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RootMotion
{
public abstract class AnimationModifier : MonoBehaviour
{
protected Animator animator;
protected Baker baker;
public virtual void OnInitiate(Baker baker, Animator animator)
{
this.baker = baker;
this.animator = animator;
}
public virtual void OnStartClip(AnimationClip clip) { }
public virtual void OnBakerUpdate(float normalizedTime) { }
}
}