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text: "AimIK is good for keeping objects steadily aimed at the target. Sometimes
those objects have a lot of swinging motion in the animation though, like swinging
a sword for example, and it is not good to use AimIK to keep the sword oriented
towards a certain position during that swing. \nIt would keep the sword orientation
fixed by bending the rest of the spine hierarchy and that would interfere with
the animation in an unnatural way. \n\nIt is still possible to use AimIK to redirect
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aiming pose.\n\nThis can be done either by rotating the Aim Transform of AimIK
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