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text: 'This scene is an extension of the "Aim Swing" demo (take a look at it for
a simpler example of redirecting animation).
Here I have added some basic raycasting to find the height of the ground at the
position in front ot the character and redirect the swing animation based on the
vertical offset of the raycast hit and the character''s position.
Take a look at TerrainOffset.cs on the "Dummy" Game Object to see how it was done.
Right-click on any FinalIK component and select "User Manual" or "Script Reference"
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