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1523 lines
45 KiB
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1523 lines
45 KiB
Plaintext
6 months ago
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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view and
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add Recoil effects to it.
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The character has just basic locomotion animations
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with an upper-body aiming layer on top of it.
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AimIK is used to make the
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character aim the weapon towards camera forward.
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FBBIK is used on top of
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it to put the left hand back on the gun (AimIK uses some bones from the right
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arm so the left hand is left behind when it solves)
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To extend this rig,
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you can use Recoil.cs for procedural recoil effects or any other FBBIK effector
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offset modifier. You are also free to use effector positionOffsets to adjust
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the pose of the character while aiming.
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The IK calculations here are done
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in AnimatorController3rdPersonIK.cs. '
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