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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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namespace Valve.VR
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{
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public enum SteamVR_Input_Sources
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{
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[Description("/unrestricted")]
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Any,
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[Description("/user/hand/left")]
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LeftHand,
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[Description("/user/hand/right")]
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RightHand,
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[Description("/user/foot/left")]
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LeftFoot,
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[Description("/user/foot/right")]
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RightFoot,
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[Description("/user/shoulder/left")]
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LeftShoulder,
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[Description("/user/shoulder/right")]
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RightShoulder,
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[Description("/user/waist")]
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Waist,
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[Description("/user/chest")]
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Chest,
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[Description("/user/head")]
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Head,
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[Description("/user/gamepad")]
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Gamepad,
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[Description("/user/camera")]
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Camera,
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[Description("/user/keyboard")]
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Keyboard,
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[Description("/user/treadmill")]
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Treadmill,
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[Description("/user/knee/left")]
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LeftKnee,
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[Description("/user/knee/right")]
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RightKnee,
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[Description("/user/elbow/left")]
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LeftElbow,
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[Description("/user/elbow/right")]
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RightElbow,
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[Description("/user/wrist/left")]
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LeftWrist,
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[Description("/user/wrist/right")]
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RightWrist,
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[Description("/user/ankle/left")]
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LeftAnkle,
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[Description("/user/ankle/right")]
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RightAnkle,
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}
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}
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namespace Valve.VR.InputSources
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{
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using Sources = SteamVR_Input_Sources;
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}
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