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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Displays text and button hints on the controllers
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//
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//=============================================================================
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#if UNITY_UGUI_UI || !UNITY_2019_2_OR_NEWER
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using System.Text;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class ControllerButtonHints : MonoBehaviour
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{
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public Material controllerMaterial;
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public Material urpControllerMaterial;
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public Material usingMaterial
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{
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get
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{
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#if UNITY_URP
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return urpControllerMaterial;
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#else
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return controllerMaterial;
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#endif
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}
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}
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public Color flashColor = new Color( 1.0f, 0.557f, 0.0f );
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public GameObject textHintPrefab;
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public SteamVR_Action_Vibration hapticFlash = SteamVR_Input.GetAction<SteamVR_Action_Vibration>("Haptic");
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public bool autoSetWithControllerRangeOfMotion = true;
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[Header( "Debug" )]
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public bool debugHints = false;
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private SteamVR_RenderModel renderModel;
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private Player player;
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private List<MeshRenderer> renderers = new List<MeshRenderer>();
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private List<MeshRenderer> flashingRenderers = new List<MeshRenderer>();
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private float startTime;
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private float tickCount;
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private enum OffsetType
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{
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Up,
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Right,
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Forward,
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Back
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}
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//Info for each of the buttons
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private class ActionHintInfo
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{
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public string componentName;
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public List<MeshRenderer> renderers;
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public Transform localTransform;
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//Text hint
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public GameObject textHintObject;
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public Transform textStartAnchor;
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public Transform textEndAnchor;
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public Vector3 textEndOffsetDir;
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public Transform canvasOffset;
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public Text text;
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public TextMesh textMesh;
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public Canvas textCanvas;
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public LineRenderer line;
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public float distanceFromCenter;
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public bool textHintActive = false;
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}
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private Dictionary<ISteamVR_Action_In_Source, ActionHintInfo> actionHintInfos;
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private Transform textHintParent;
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private int colorID;
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public bool initialized { get; private set; }
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private Vector3 centerPosition = Vector3.zero;
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SteamVR_Events.Action renderModelLoadedAction;
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protected SteamVR_Input_Sources inputSource;
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//-------------------------------------------------
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void Awake()
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{
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renderModelLoadedAction = SteamVR_Events.RenderModelLoadedAction( OnRenderModelLoaded );
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#if UNITY_URP
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colorID = Shader.PropertyToID( "_BaseColor" );
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#else
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colorID = Shader.PropertyToID( "_Color" );
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#endif
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}
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//-------------------------------------------------
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void Start()
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{
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player = Player.instance;
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}
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//-------------------------------------------------
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private void HintDebugLog( string msg )
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{
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if ( debugHints )
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{
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Debug.Log("<b>[SteamVR Interaction]</b> Hints: " + msg );
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}
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}
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//-------------------------------------------------
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void OnEnable()
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{
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renderModelLoadedAction.enabled = true;
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}
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//-------------------------------------------------
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void OnDisable()
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{
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renderModelLoadedAction.enabled = false;
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Clear();
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}
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//-------------------------------------------------
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private void OnParentHandInputFocusLost()
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{
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//Hide all the hints when the controller is no longer the primary attached object
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HideAllButtonHints();
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HideAllText();
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}
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public virtual void SetInputSource(SteamVR_Input_Sources newInputSource)
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{
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inputSource = newInputSource;
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if (renderModel != null)
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renderModel.SetInputSource(newInputSource);
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}
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//-------------------------------------------------
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// Gets called when the hand has been initialized and a render model has been set
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//-------------------------------------------------
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private void OnHandInitialized(int deviceIndex)
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{
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//Create a new render model for the controller hints
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renderModel = new GameObject( "SteamVR_RenderModel" ).AddComponent<SteamVR_RenderModel>();
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renderModel.transform.parent = transform;
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renderModel.transform.localPosition = Vector3.zero;
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renderModel.transform.localRotation = Quaternion.identity;
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renderModel.transform.localScale = Vector3.one;
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renderModel.SetInputSource(inputSource);
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renderModel.SetDeviceIndex(deviceIndex);
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if ( !initialized )
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{
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//The controller hint render model needs to be active to get accurate transforms for all the individual components
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renderModel.gameObject.SetActive( true );
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}
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}
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private Dictionary<string, Transform> componentTransformMap = new Dictionary<string, Transform>();
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//-------------------------------------------------
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void OnRenderModelLoaded(SteamVR_RenderModel renderModel, bool succeess)
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{
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//Only initialize when the render model for the controller hints has been loaded
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if (renderModel == this.renderModel)
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{
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//Debug.Log("<b>[SteamVR Interaction]</b> OnRenderModelLoaded: " + this.renderModel.renderModelName);
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if (initialized)
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{
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Destroy(textHintParent.gameObject);
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componentTransformMap.Clear();
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flashingRenderers.Clear();
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}
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renderModel.SetMeshRendererState(false);
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StartCoroutine(DoInitialize(renderModel));
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}
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}
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private IEnumerator DoInitialize(SteamVR_RenderModel renderModel)
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{
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while (renderModel.initializedAttachPoints == false)
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yield return null;
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textHintParent = new GameObject("Text Hints").transform;
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textHintParent.SetParent(this.transform);
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textHintParent.localPosition = Vector3.zero;
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textHintParent.localRotation = Quaternion.identity;
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textHintParent.localScale = Vector3.one;
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//Get the button mask for each component of the render model
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var renderModels = OpenVR.RenderModels;
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if (renderModels != null)
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{
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string renderModelDebug = "";
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if (debugHints)
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renderModelDebug = "Components for render model " + renderModel.index;
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for (int childIndex = 0; childIndex < renderModel.transform.childCount; childIndex++)
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{
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Transform child = renderModel.transform.GetChild(childIndex);
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if (componentTransformMap.ContainsKey(child.name))
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{
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if (debugHints)
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renderModelDebug += "\n\t! Child component already exists with name: " + child.name;
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}
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else
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componentTransformMap.Add(child.name, child);
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if (debugHints)
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renderModelDebug += "\n\t" + child.name + ".";
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}
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//Uncomment to show the button mask for each component of the render model
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HintDebugLog(renderModelDebug);
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}
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actionHintInfos = new Dictionary<ISteamVR_Action_In_Source, ActionHintInfo>();
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for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsNonPoseNonSkeletonIn.Length; actionIndex++)
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{
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ISteamVR_Action_In action = SteamVR_Input.actionsNonPoseNonSkeletonIn[actionIndex];
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if (action.GetActive(inputSource))
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CreateAndAddButtonInfo(action, inputSource);
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}
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ComputeTextEndTransforms();
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initialized = true;
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//Set the controller hints render model to not active
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renderModel.SetMeshRendererState(true);
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renderModel.gameObject.SetActive(false);
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}
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//-------------------------------------------------
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private void CreateAndAddButtonInfo(ISteamVR_Action_In action, SteamVR_Input_Sources inputSource)
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{
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Transform buttonTransform = null;
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List<MeshRenderer> buttonRenderers = new List<MeshRenderer>();
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StringBuilder buttonDebug = new StringBuilder();
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buttonDebug.Append("Looking for action: ");
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buttonDebug.AppendLine(action.GetShortName());
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buttonDebug.Append("Action localized origin: ");
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buttonDebug.AppendLine(action.GetLocalizedOrigin(inputSource));
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string actionComponentName = action.GetRenderModelComponentName(inputSource);
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if (componentTransformMap.ContainsKey(actionComponentName))
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{
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buttonDebug.AppendLine(string.Format("Found component: {0} for {1}", actionComponentName, action.GetShortName()));
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Transform componentTransform = componentTransformMap[actionComponentName];
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buttonTransform = componentTransform;
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buttonDebug.AppendLine(string.Format("Found componentTransform: {0}. buttonTransform: {1}", componentTransform, buttonTransform));
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buttonRenderers.AddRange(componentTransform.GetComponentsInChildren<MeshRenderer>());
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}
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else
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{
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buttonDebug.AppendLine(string.Format("Can't find component transform for action: {0}. Component name: \"{1}\"", action.GetShortName(), actionComponentName));
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}
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buttonDebug.AppendLine(string.Format("Found {0} renderers for {1}", buttonRenderers.Count, action.GetShortName()));
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foreach ( MeshRenderer renderer in buttonRenderers )
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{
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buttonDebug.Append("\t");
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buttonDebug.AppendLine(renderer.name);
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}
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HintDebugLog( buttonDebug.ToString() );
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if ( buttonTransform == null )
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{
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HintDebugLog( "Couldn't find buttonTransform for " + action.GetShortName());
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return;
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}
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ActionHintInfo hintInfo = new ActionHintInfo();
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actionHintInfos.Add( action, hintInfo );
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hintInfo.componentName = buttonTransform.name;
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hintInfo.renderers = buttonRenderers;
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//Get the local transform for the button
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for (int childIndex = 0; childIndex < buttonTransform.childCount; childIndex++)
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{
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Transform child = buttonTransform.GetChild(childIndex);
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if (child.name == SteamVR_RenderModel.k_localTransformName)
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hintInfo.localTransform = child;
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}
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OffsetType offsetType = OffsetType.Right;
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/*
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switch ( buttonID )
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{
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case EVRButtonId.k_EButton_SteamVR_Trigger:
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{
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offsetType = OffsetType.Right;
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}
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break;
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case EVRButtonId.k_EButton_ApplicationMenu:
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{
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offsetType = OffsetType.Right;
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}
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break;
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case EVRButtonId.k_EButton_System:
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{
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offsetType = OffsetType.Right;
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}
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break;
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case Valve.VR.EVRButtonId.k_EButton_Grip:
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{
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offsetType = OffsetType.Forward;
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}
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break;
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case Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad:
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{
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offsetType = OffsetType.Up;
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}
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break;
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}
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*/
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//Offset for the text end transform
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switch ( offsetType )
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{
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case OffsetType.Forward:
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hintInfo.textEndOffsetDir = hintInfo.localTransform.forward;
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break;
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case OffsetType.Back:
|
|
|
|
|
hintInfo.textEndOffsetDir = -hintInfo.localTransform.forward;
|
|
|
|
|
break;
|
|
|
|
|
case OffsetType.Right:
|
|
|
|
|
hintInfo.textEndOffsetDir = hintInfo.localTransform.right;
|
|
|
|
|
break;
|
|
|
|
|
case OffsetType.Up:
|
|
|
|
|
hintInfo.textEndOffsetDir = hintInfo.localTransform.up;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Create the text hint object
|
|
|
|
|
Vector3 hintStartPos = hintInfo.localTransform.position + ( hintInfo.localTransform.forward * 0.01f );
|
|
|
|
|
hintInfo.textHintObject = GameObject.Instantiate( textHintPrefab, hintStartPos, Quaternion.identity ) as GameObject;
|
|
|
|
|
hintInfo.textHintObject.name = "Hint_" + hintInfo.componentName + "_Start";
|
|
|
|
|
hintInfo.textHintObject.transform.SetParent( textHintParent );
|
|
|
|
|
hintInfo.textHintObject.layer = gameObject.layer;
|
|
|
|
|
hintInfo.textHintObject.tag = gameObject.tag;
|
|
|
|
|
|
|
|
|
|
//Get all the relevant child objects
|
|
|
|
|
hintInfo.textStartAnchor = hintInfo.textHintObject.transform.Find( "Start" );
|
|
|
|
|
hintInfo.textEndAnchor = hintInfo.textHintObject.transform.Find( "End" );
|
|
|
|
|
hintInfo.canvasOffset = hintInfo.textHintObject.transform.Find( "CanvasOffset" );
|
|
|
|
|
hintInfo.line = hintInfo.textHintObject.transform.Find( "Line" ).GetComponent<LineRenderer>();
|
|
|
|
|
hintInfo.textCanvas = hintInfo.textHintObject.GetComponentInChildren<Canvas>();
|
|
|
|
|
hintInfo.text = hintInfo.textCanvas.GetComponentInChildren<Text>();
|
|
|
|
|
hintInfo.textMesh = hintInfo.textCanvas.GetComponentInChildren<TextMesh>();
|
|
|
|
|
|
|
|
|
|
hintInfo.textHintObject.SetActive( false );
|
|
|
|
|
|
|
|
|
|
hintInfo.textStartAnchor.position = hintStartPos;
|
|
|
|
|
|
|
|
|
|
if ( hintInfo.text != null )
|
|
|
|
|
{
|
|
|
|
|
hintInfo.text.text = hintInfo.componentName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( hintInfo.textMesh != null )
|
|
|
|
|
{
|
|
|
|
|
hintInfo.textMesh.text = hintInfo.componentName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
centerPosition += hintInfo.textStartAnchor.position;
|
|
|
|
|
|
|
|
|
|
// Scale hint components to match player size
|
|
|
|
|
hintInfo.textCanvas.transform.localScale = Vector3.Scale( hintInfo.textCanvas.transform.localScale, player.transform.localScale );
|
|
|
|
|
hintInfo.textStartAnchor.transform.localScale = Vector3.Scale( hintInfo.textStartAnchor.transform.localScale, player.transform.localScale );
|
|
|
|
|
hintInfo.textEndAnchor.transform.localScale = Vector3.Scale( hintInfo.textEndAnchor.transform.localScale, player.transform.localScale );
|
|
|
|
|
hintInfo.line.transform.localScale = Vector3.Scale( hintInfo.line.transform.localScale, player.transform.localScale );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void ComputeTextEndTransforms()
|
|
|
|
|
{
|
|
|
|
|
//This is done as a separate step after all the ButtonHintInfos have been initialized
|
|
|
|
|
//to make the text hints fan out appropriately based on the button's position on the controller.
|
|
|
|
|
|
|
|
|
|
centerPosition /= actionHintInfos.Count;
|
|
|
|
|
float maxDistanceFromCenter = 0.0f;
|
|
|
|
|
|
|
|
|
|
foreach ( var hintInfo in actionHintInfos )
|
|
|
|
|
{
|
|
|
|
|
hintInfo.Value.distanceFromCenter = Vector3.Distance( hintInfo.Value.textStartAnchor.position, centerPosition );
|
|
|
|
|
|
|
|
|
|
if ( hintInfo.Value.distanceFromCenter > maxDistanceFromCenter )
|
|
|
|
|
{
|
|
|
|
|
maxDistanceFromCenter = hintInfo.Value.distanceFromCenter;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach ( var hintInfo in actionHintInfos )
|
|
|
|
|
{
|
|
|
|
|
Vector3 centerToButton = hintInfo.Value.textStartAnchor.position - centerPosition;
|
|
|
|
|
centerToButton.Normalize();
|
|
|
|
|
|
|
|
|
|
centerToButton = Vector3.Project( centerToButton, renderModel.transform.forward );
|
|
|
|
|
|
|
|
|
|
//Spread out the text end positions based on the distance from the center
|
|
|
|
|
float t = hintInfo.Value.distanceFromCenter / maxDistanceFromCenter;
|
|
|
|
|
float scale = hintInfo.Value.distanceFromCenter * Mathf.Pow( 2, 10 * ( t - 1.0f ) ) * 20.0f;
|
|
|
|
|
|
|
|
|
|
//Flip the direction of the end pos based on which hand this is
|
|
|
|
|
float endPosOffset = 0.1f;
|
|
|
|
|
|
|
|
|
|
Vector3 hintEndPos = hintInfo.Value.textStartAnchor.position + ( hintInfo.Value.textEndOffsetDir * endPosOffset ) + ( centerToButton * scale * 0.1f );
|
|
|
|
|
|
|
|
|
|
if (SteamVR_Utils.IsValid(hintEndPos))
|
|
|
|
|
{
|
|
|
|
|
hintInfo.Value.textEndAnchor.position = hintEndPos;
|
|
|
|
|
|
|
|
|
|
hintInfo.Value.canvasOffset.position = hintEndPos;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.LogWarning("<b>[SteamVR Interaction]</b> Invalid end position for: " + hintInfo.Value.textStartAnchor.name, hintInfo.Value.textStartAnchor.gameObject);
|
|
|
|
|
}
|
|
|
|
|
hintInfo.Value.canvasOffset.localRotation = Quaternion.identity;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void ShowButtonHint( params ISteamVR_Action_In_Source[] actions )
|
|
|
|
|
{
|
|
|
|
|
renderModel.gameObject.SetActive( true );
|
|
|
|
|
|
|
|
|
|
renderModel.GetComponentsInChildren<MeshRenderer>( renderers );
|
|
|
|
|
for ( int i = 0; i < renderers.Count; i++ )
|
|
|
|
|
{
|
|
|
|
|
Texture mainTexture = renderers[i].material.mainTexture;
|
|
|
|
|
renderers[i].sharedMaterial = usingMaterial;
|
|
|
|
|
renderers[i].material.mainTexture = mainTexture;
|
|
|
|
|
|
|
|
|
|
// This is to poke unity into setting the correct render queue for the model
|
|
|
|
|
|
|
|
|
|
#if UNITY_URP
|
|
|
|
|
renderers[i].material.renderQueue = usingMaterial.renderQueue;
|
|
|
|
|
#else
|
|
|
|
|
renderers[i].material.renderQueue = usingMaterial.shader.renderQueue;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for ( int i = 0; i < actions.Length; i++ )
|
|
|
|
|
{
|
|
|
|
|
if ( actionHintInfos.ContainsKey( actions[i] ) )
|
|
|
|
|
{
|
|
|
|
|
ActionHintInfo hintInfo = actionHintInfos[actions[i]];
|
|
|
|
|
foreach ( MeshRenderer renderer in hintInfo.renderers )
|
|
|
|
|
{
|
|
|
|
|
if ( !flashingRenderers.Contains( renderer ) )
|
|
|
|
|
{
|
|
|
|
|
flashingRenderers.Add( renderer );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
startTime = Time.realtimeSinceStartup;
|
|
|
|
|
tickCount = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void HideAllButtonHints()
|
|
|
|
|
{
|
|
|
|
|
Clear();
|
|
|
|
|
|
|
|
|
|
if (renderModel != null && renderModel.gameObject != null)
|
|
|
|
|
renderModel.gameObject.SetActive( false );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void HideButtonHint( params ISteamVR_Action_In_Source[] actions )
|
|
|
|
|
{
|
|
|
|
|
Color baseColor = usingMaterial.GetColor( colorID );
|
|
|
|
|
for ( int i = 0; i < actions.Length; i++ )
|
|
|
|
|
{
|
|
|
|
|
if ( actionHintInfos.ContainsKey(actions[i] ) )
|
|
|
|
|
{
|
|
|
|
|
ActionHintInfo hintInfo = actionHintInfos[actions[i]];
|
|
|
|
|
foreach ( MeshRenderer renderer in hintInfo.renderers )
|
|
|
|
|
{
|
|
|
|
|
renderer.material.color = baseColor;
|
|
|
|
|
flashingRenderers.Remove( renderer );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( flashingRenderers.Count == 0 )
|
|
|
|
|
{
|
|
|
|
|
renderModel.gameObject.SetActive( false );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private bool IsButtonHintActive(ISteamVR_Action_In_Source action )
|
|
|
|
|
{
|
|
|
|
|
if ( actionHintInfos.ContainsKey(action) )
|
|
|
|
|
{
|
|
|
|
|
ActionHintInfo hintInfo = actionHintInfos[action];
|
|
|
|
|
foreach ( MeshRenderer buttonRenderer in hintInfo.renderers )
|
|
|
|
|
{
|
|
|
|
|
if ( flashingRenderers.Contains( buttonRenderer ) )
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private IEnumerator TestButtonHints()
|
|
|
|
|
{
|
|
|
|
|
while ( true )
|
|
|
|
|
{
|
|
|
|
|
for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsNonPoseNonSkeletonIn.Length; actionIndex++)
|
|
|
|
|
{
|
|
|
|
|
ISteamVR_Action_In action = SteamVR_Input.actionsNonPoseNonSkeletonIn[actionIndex];
|
|
|
|
|
if (action.GetActive(inputSource))
|
|
|
|
|
{
|
|
|
|
|
ShowButtonHint(action);
|
|
|
|
|
yield return new WaitForSeconds(1.0f);
|
|
|
|
|
}
|
|
|
|
|
yield return null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private IEnumerator TestTextHints()
|
|
|
|
|
{
|
|
|
|
|
while ( true )
|
|
|
|
|
{
|
|
|
|
|
for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsNonPoseNonSkeletonIn.Length; actionIndex++)
|
|
|
|
|
{
|
|
|
|
|
ISteamVR_Action_In action = SteamVR_Input.actionsNonPoseNonSkeletonIn[actionIndex];
|
|
|
|
|
if (action.GetActive(inputSource))
|
|
|
|
|
{
|
|
|
|
|
ShowText(action, action.GetShortName());
|
|
|
|
|
yield return new WaitForSeconds(3.0f);
|
|
|
|
|
}
|
|
|
|
|
yield return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HideAllText();
|
|
|
|
|
yield return new WaitForSeconds( 3.0f );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
if ( renderModel != null && renderModel.gameObject.activeInHierarchy && flashingRenderers.Count > 0 )
|
|
|
|
|
{
|
|
|
|
|
Color baseColor = usingMaterial.GetColor( colorID );
|
|
|
|
|
|
|
|
|
|
float flash = ( Time.realtimeSinceStartup - startTime ) * Mathf.PI * 2.0f;
|
|
|
|
|
flash = Mathf.Cos( flash );
|
|
|
|
|
flash = Util.RemapNumberClamped( flash, -1.0f, 1.0f, 0.0f, 1.0f );
|
|
|
|
|
|
|
|
|
|
float ticks = ( Time.realtimeSinceStartup - startTime );
|
|
|
|
|
if ( ticks - tickCount > 1.0f )
|
|
|
|
|
{
|
|
|
|
|
tickCount += 1.0f;
|
|
|
|
|
hapticFlash.Execute(0, 0.005f, 0.005f, 1, inputSource);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for ( int i = 0; i < flashingRenderers.Count; i++ )
|
|
|
|
|
{
|
|
|
|
|
Renderer r = flashingRenderers[i];
|
|
|
|
|
r.material.SetColor( colorID, Color.Lerp( baseColor, flashColor, flash ) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( initialized )
|
|
|
|
|
{
|
|
|
|
|
foreach ( var hintInfo in actionHintInfos )
|
|
|
|
|
{
|
|
|
|
|
if ( hintInfo.Value.textHintActive )
|
|
|
|
|
{
|
|
|
|
|
UpdateTextHint( hintInfo.Value );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void UpdateTextHint( ActionHintInfo hintInfo )
|
|
|
|
|
{
|
|
|
|
|
Transform playerTransform = player.hmdTransform;
|
|
|
|
|
Vector3 vDir = playerTransform.position - hintInfo.canvasOffset.position;
|
|
|
|
|
|
|
|
|
|
Quaternion standardLookat = Quaternion.LookRotation( vDir, Vector3.up );
|
|
|
|
|
Quaternion upsideDownLookat = Quaternion.LookRotation( vDir, playerTransform.up );
|
|
|
|
|
|
|
|
|
|
float flInterp;
|
|
|
|
|
if ( playerTransform.forward.y > 0.0f )
|
|
|
|
|
{
|
|
|
|
|
flInterp = Util.RemapNumberClamped( playerTransform.forward.y, 0.6f, 0.4f, 1.0f, 0.0f );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
flInterp = Util.RemapNumberClamped( playerTransform.forward.y, -0.8f, -0.6f, 1.0f, 0.0f );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
hintInfo.canvasOffset.rotation = Quaternion.Slerp( standardLookat, upsideDownLookat, flInterp );
|
|
|
|
|
|
|
|
|
|
Transform lineTransform = hintInfo.line.transform;
|
|
|
|
|
|
|
|
|
|
hintInfo.line.useWorldSpace = false;
|
|
|
|
|
hintInfo.line.SetPosition( 0, lineTransform.InverseTransformPoint( hintInfo.textStartAnchor.position ) );
|
|
|
|
|
hintInfo.line.SetPosition( 1, lineTransform.InverseTransformPoint( hintInfo.textEndAnchor.position ) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void Clear()
|
|
|
|
|
{
|
|
|
|
|
renderers.Clear();
|
|
|
|
|
flashingRenderers.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private void ShowText(ISteamVR_Action_In_Source action, string text, bool highlightButton = true )
|
|
|
|
|
{
|
|
|
|
|
if ( actionHintInfos.ContainsKey(action) )
|
|
|
|
|
{
|
|
|
|
|
ActionHintInfo hintInfo = actionHintInfos[action];
|
|
|
|
|
hintInfo.textHintObject.SetActive( true );
|
|
|
|
|
hintInfo.textHintActive = true;
|
|
|
|
|
|
|
|
|
|
if ( hintInfo.text != null )
|
|
|
|
|
{
|
|
|
|
|
hintInfo.text.text = text;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( hintInfo.textMesh != null )
|
|
|
|
|
{
|
|
|
|
|
hintInfo.textMesh.text = text;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UpdateTextHint( hintInfo );
|
|
|
|
|
|
|
|
|
|
if ( highlightButton )
|
|
|
|
|
{
|
|
|
|
|
ShowButtonHint(action);
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}
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renderModel.gameObject.SetActive( true );
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}
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|
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}
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//-------------------------------------------------
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private void HideText(ISteamVR_Action_In_Source action)
|
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|
{
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|
if ( actionHintInfos.ContainsKey(action) )
|
|
|
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|
{
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|
|
ActionHintInfo hintInfo = actionHintInfos[action];
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|
hintInfo.textHintObject.SetActive( false );
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hintInfo.textHintActive = false;
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HideButtonHint(action);
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}
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}
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//-------------------------------------------------
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private void HideAllText()
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|
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{
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if (actionHintInfos != null)
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|
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|
{
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|
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|
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foreach (var hintInfo in actionHintInfos)
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|
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{
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hintInfo.Value.textHintObject.SetActive(false);
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|
hintInfo.Value.textHintActive = false;
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|
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|
}
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|
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HideAllButtonHints();
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
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|
//-------------------------------------------------
|
|
|
|
|
private string GetActiveHintText(ISteamVR_Action_In_Source action )
|
|
|
|
|
{
|
|
|
|
|
if ( actionHintInfos.ContainsKey(action) )
|
|
|
|
|
{
|
|
|
|
|
ActionHintInfo hintInfo = actionHintInfos[action];
|
|
|
|
|
if ( hintInfo.textHintActive )
|
|
|
|
|
{
|
|
|
|
|
return hintInfo.text.text;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return string.Empty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
//-------------------------------------------------
|
|
|
|
|
// These are the static functions which are used to show/hide the hints
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
private static ControllerButtonHints GetControllerButtonHints( Hand hand )
|
|
|
|
|
{
|
|
|
|
|
if ( hand != null )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = hand.GetComponentInChildren<ControllerButtonHints>();
|
|
|
|
|
if ( hints != null && hints.initialized )
|
|
|
|
|
{
|
|
|
|
|
return hints;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void ShowButtonHint( Hand hand, params ISteamVR_Action_In_Source[] actions )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.ShowButtonHint( actions );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void HideButtonHint( Hand hand, params ISteamVR_Action_In_Source[] actions )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.HideButtonHint( actions );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void HideAllButtonHints( Hand hand )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.HideAllButtonHints();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static bool IsButtonHintActive( Hand hand, ISteamVR_Action_In_Source action )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
return hints.IsButtonHintActive(action);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void ShowTextHint( Hand hand, ISteamVR_Action_In_Source action, string text, bool highlightButton = true )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.ShowText(action, text, highlightButton );
|
|
|
|
|
|
|
|
|
|
if (hand != null)
|
|
|
|
|
{
|
|
|
|
|
if (hints.autoSetWithControllerRangeOfMotion)
|
|
|
|
|
hand.SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange.WithController);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void HideTextHint( Hand hand, ISteamVR_Action_In_Source action)
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.HideText(action);
|
|
|
|
|
|
|
|
|
|
if (hand != null)
|
|
|
|
|
{
|
|
|
|
|
if (hints.autoSetWithControllerRangeOfMotion)
|
|
|
|
|
hand.ResetTemporarySkeletonRangeOfMotion();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static void HideAllTextHints( Hand hand )
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
hints.HideAllText();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------
|
|
|
|
|
public static string GetActiveHintText( Hand hand, ISteamVR_Action_In_Source action)
|
|
|
|
|
{
|
|
|
|
|
ControllerButtonHints hints = GetControllerButtonHints( hand );
|
|
|
|
|
if ( hints != null )
|
|
|
|
|
{
|
|
|
|
|
return hints.GetActiveHintText(action);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return string.Empty;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
namespace Valve.VR.InteractionSystem { public class ControllerButtonHints : MonoBehaviour {
|
|
|
|
|
public static void ShowButtonHint(Hand hand, params ISteamVR_Action_In_Source[] actions) { }
|
|
|
|
|
public static void HideButtonHint(Hand hand, params ISteamVR_Action_In_Source[] actions) { }
|
|
|
|
|
public static void HideAllButtonHints(Hand hand) { }
|
|
|
|
|
public static bool IsButtonHintActive(Hand hand, ISteamVR_Action_In_Source action) { return false; }
|
|
|
|
|
public static void ShowTextHint(Hand hand, ISteamVR_Action_In_Source action, string text, bool highlightButton = true) { }
|
|
|
|
|
public static void HideTextHint(Hand hand, ISteamVR_Action_In_Source action) { }
|
|
|
|
|
public static void HideAllTextHints(Hand hand) { }
|
|
|
|
|
public static string GetActiveHintText(Hand hand, ISteamVR_Action_In_Source action) { return null; }
|
|
|
|
|
} }
|
|
|
|
|
#endif
|