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29 lines
723 B
C#

using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem.Sample
{
public class trackCam : MonoBehaviour
{
public float speed;
public bool negative;
void Update()
{
Vector3 look = Camera.main.transform.position - transform.position;
if (negative)
{
look = -look;
}
if (speed == 0)
{
transform.rotation = Quaternion.LookRotation(look);
}
else
{
transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(look), speed * Time.deltaTime);
}
}
}
}