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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Single location that the player can teleport to
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//
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//=============================================================================
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#if UNITY_UGUI_UI || !UNITY_2019_2_OR_NEWER
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class TeleportPoint : TeleportMarkerBase
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{
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public enum TeleportPointType
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{
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MoveToLocation,
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SwitchToNewScene
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};
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//Public variables
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public TeleportPointType teleportType = TeleportPointType.MoveToLocation;
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public string title;
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public string switchToScene;
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public Color titleVisibleColor;
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public Color titleHighlightedColor;
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public Color titleLockedColor;
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public bool playerSpawnPoint = false;
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//Private data
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private bool gotReleventComponents = false;
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private MeshRenderer markerMesh;
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private MeshRenderer switchSceneIcon;
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private MeshRenderer moveLocationIcon;
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private MeshRenderer lockedIcon;
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private MeshRenderer pointIcon;
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private Transform lookAtJointTransform;
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private new Animation animation;
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private Text titleText;
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private Player player;
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private Vector3 lookAtPosition = Vector3.zero;
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private int tintColorID = 0;
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private Color tintColor = Color.clear;
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private Color titleColor = Color.clear;
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private float fullTitleAlpha = 0.0f;
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//Constants
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private const string switchSceneAnimation = "switch_scenes_idle";
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private const string moveLocationAnimation = "move_location_idle";
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private const string lockedAnimation = "locked_idle";
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//-------------------------------------------------
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public override bool showReticle
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{
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get
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{
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return false;
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}
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}
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//-------------------------------------------------
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void Awake()
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{
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GetRelevantComponents();
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animation = GetComponent<Animation>();
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#if UNITY_URP
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tintColorID = Shader.PropertyToID( "_BaseColor" );
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#else
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tintColorID = Shader.PropertyToID("_TintColor");
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#endif
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moveLocationIcon.gameObject.SetActive( false );
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switchSceneIcon.gameObject.SetActive( false );
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lockedIcon.gameObject.SetActive( false );
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UpdateVisuals();
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}
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//-------------------------------------------------
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void Start()
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{
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player = Player.instance;
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}
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//-------------------------------------------------
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void Update()
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{
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if ( Application.isPlaying )
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{
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lookAtPosition.x = player.hmdTransform.position.x;
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lookAtPosition.y = lookAtJointTransform.position.y;
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lookAtPosition.z = player.hmdTransform.position.z;
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lookAtJointTransform.LookAt( lookAtPosition );
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}
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}
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//-------------------------------------------------
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public override bool ShouldActivate( Vector3 playerPosition )
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{
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return ( Vector3.Distance( transform.position, playerPosition ) > 1.0f );
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}
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//-------------------------------------------------
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public override bool ShouldMovePlayer()
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{
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return true;
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}
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//-------------------------------------------------
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public override void Highlight( bool highlight )
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{
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if ( !locked )
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{
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if ( highlight )
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{
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SetMeshMaterials( Teleport.instance.pointHighlightedMaterial, titleHighlightedColor );
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}
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else
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{
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SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
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}
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}
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if ( highlight )
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{
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pointIcon.gameObject.SetActive( true );
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animation.Play();
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}
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else
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{
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pointIcon.gameObject.SetActive( false );
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animation.Stop();
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}
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}
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//-------------------------------------------------
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public override void UpdateVisuals()
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{
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if ( !gotReleventComponents )
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{
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return;
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}
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if ( locked )
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{
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SetMeshMaterials( Teleport.instance.pointLockedMaterial, titleLockedColor );
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pointIcon = lockedIcon;
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animation.clip = animation.GetClip( lockedAnimation );
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}
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else
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{
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SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
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switch ( teleportType )
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{
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case TeleportPointType.MoveToLocation:
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{
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pointIcon = moveLocationIcon;
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animation.clip = animation.GetClip( moveLocationAnimation );
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}
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break;
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case TeleportPointType.SwitchToNewScene:
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{
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pointIcon = switchSceneIcon;
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animation.clip = animation.GetClip( switchSceneAnimation );
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}
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break;
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}
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}
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titleText.text = title;
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}
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//-------------------------------------------------
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public override void SetAlpha( float tintAlpha, float alphaPercent )
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{
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tintColor = markerMesh.material.GetColor( tintColorID );
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tintColor.a = tintAlpha;
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markerMesh.material.SetColor( tintColorID, tintColor );
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switchSceneIcon.material.SetColor( tintColorID, tintColor );
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moveLocationIcon.material.SetColor( tintColorID, tintColor );
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lockedIcon.material.SetColor( tintColorID, tintColor );
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titleColor.a = fullTitleAlpha * alphaPercent;
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titleText.color = titleColor;
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}
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//-------------------------------------------------
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public void SetMeshMaterials( Material material, Color textColor )
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{
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markerMesh.material = material;
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switchSceneIcon.material = material;
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moveLocationIcon.material = material;
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lockedIcon.material = material;
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titleColor = textColor;
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fullTitleAlpha = textColor.a;
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titleText.color = titleColor;
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}
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//-------------------------------------------------
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public void TeleportToScene()
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{
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if ( !string.IsNullOrEmpty( switchToScene ) )
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{
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Debug.Log("<b>[SteamVR Interaction]</b> TeleportPoint: Hook up your level loading logic to switch to new scene: " + switchToScene, this);
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}
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else
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{
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Debug.LogError("<b>[SteamVR Interaction]</b> TeleportPoint: Invalid scene name to switch to: " + switchToScene, this);
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}
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}
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//-------------------------------------------------
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public void GetRelevantComponents()
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{
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markerMesh = transform.Find( "teleport_marker_mesh" ).GetComponent<MeshRenderer>();
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switchSceneIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/switch_scenes_icon" ).GetComponent<MeshRenderer>();
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moveLocationIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/move_location_icon" ).GetComponent<MeshRenderer>();
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lockedIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/locked_icon" ).GetComponent<MeshRenderer>();
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lookAtJointTransform = transform.Find( "teleport_marker_lookat_joint" );
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titleText = transform.Find( "teleport_marker_lookat_joint/teleport_marker_canvas/teleport_marker_canvas_text" ).GetComponent<Text>();
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gotReleventComponents = true;
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}
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//-------------------------------------------------
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public void ReleaseRelevantComponents()
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{
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markerMesh = null;
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switchSceneIcon = null;
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moveLocationIcon = null;
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lockedIcon = null;
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lookAtJointTransform = null;
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titleText = null;
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}
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//-------------------------------------------------
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public void UpdateVisualsInEditor()
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{
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if ( Application.isPlaying )
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{
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return;
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}
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GetRelevantComponents();
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if ( locked )
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{
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lockedIcon.gameObject.SetActive( true );
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moveLocationIcon.gameObject.SetActive( false );
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switchSceneIcon.gameObject.SetActive( false );
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markerMesh.sharedMaterial = Teleport.instance.pointLockedMaterial;
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lockedIcon.sharedMaterial = Teleport.instance.pointLockedMaterial;
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titleText.color = titleLockedColor;
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}
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else
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{
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lockedIcon.gameObject.SetActive( false );
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markerMesh.sharedMaterial = Teleport.instance.pointVisibleMaterial;
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switchSceneIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
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moveLocationIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
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titleText.color = titleVisibleColor;
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switch ( teleportType )
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{
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case TeleportPointType.MoveToLocation:
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{
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moveLocationIcon.gameObject.SetActive( true );
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switchSceneIcon.gameObject.SetActive( false );
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}
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break;
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case TeleportPointType.SwitchToNewScene:
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{
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moveLocationIcon.gameObject.SetActive( false );
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switchSceneIcon.gameObject.SetActive( true );
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}
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break;
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}
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}
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titleText.text = title;
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ReleaseRelevantComponents();
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}
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}
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#if UNITY_EDITOR
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//-------------------------------------------------------------------------
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[CustomEditor( typeof( TeleportPoint ) )]
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public class TeleportPointEditor : Editor
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{
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//-------------------------------------------------
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void OnEnable()
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{
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if ( Selection.activeTransform )
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{
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TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
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if (teleportPoint != null)
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teleportPoint.UpdateVisualsInEditor();
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}
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}
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//-------------------------------------------------
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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if ( Selection.activeTransform )
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{
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TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
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if ( GUI.changed )
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{
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teleportPoint.UpdateVisualsInEditor();
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}
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}
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}
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}
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#endif
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}
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#else
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using UnityEngine;
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namespace Valve.VR.InteractionSystem { public class TeleportPoint : TeleportMarkerBase {
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public override void Highlight(bool highlight) { }
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public override void SetAlpha(float tintAlpha, float alphaPercent) { }
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public override bool ShouldActivate(Vector3 playerPosition) { return false; }
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public override bool ShouldMovePlayer() { return false; }
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public override void TeleportPlayer(Vector3 pointedAtPosition) { }
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public override void UpdateVisuals() { }
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public bool playerSpawnPoint = false;
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public enum TeleportPointType { MoveToLocation, SwitchToNewScene };
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public TeleportPointType teleportType = TeleportPointType.MoveToLocation;
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public void TeleportToScene() { }
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} }
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#endif
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