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17 lines
408 B
C#
17 lines
408 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DemoExitCondition : MonoBehaviour
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{
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void Update(){
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if (Input.GetKeyDown(KeyCode.Space)){
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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if (Input.GetKeyDown(KeyCode.Escape)){
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Application.Quit();
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}
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}
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}
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