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20 lines
419 B
C#
20 lines
419 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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public class Spinner : MonoBehaviour{
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public Vector3 rotationSpeed;
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void FixedUpdate()
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{
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transform.Rotate(rotationSpeed * Time.fixedDeltaTime/2f);
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}
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void Update()
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{
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transform.Rotate(rotationSpeed * Time.deltaTime/2f);
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}
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}
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}
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