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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace RootMotion
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{
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[CustomEditor(typeof(HumanoidBaker))]
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public class HumanoidBakerInspector : BakerInspector
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{
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private HumanoidBaker script { get { return target as HumanoidBaker; } }
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private MonoScript monoScript;
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void OnEnable()
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{
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// Changing the script execution order
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if (!Application.isPlaying)
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{
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monoScript = MonoScript.FromMonoBehaviour(script);
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int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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if (currentExecutionOrder != 15000) MonoImporter.SetExecutionOrder(monoScript, 15000);
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}
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}
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// TODO Move this to BakerInspector.cs
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawKeyframeSettings(script as Baker);
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DrawHumanoidKeyframeSettings(script);
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DrawModeSettings(script as Baker);
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DrawButtons(script as Baker);
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if (serializedObject.ApplyModifiedProperties())
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{
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EditorUtility.SetDirty(script);
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}
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}
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protected void DrawHumanoidKeyframeSettings(HumanoidBaker script)
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{
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if (script.isBaking) return;
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EditorGUILayout.PropertyField(serializedObject.FindProperty("IKKeyReductionError"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("muscleFrameRateDiv"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("bakeHandIK"));
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}
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}
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}
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