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23 lines
645 B
C#

6 months ago
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace RootMotion {
// Just making sure the camera controller updates last
[CustomEditor(typeof(CameraController))]
public class CameraControllerInspector : Editor {
private CameraController script { get { return target as CameraController; }}
private MonoScript monoScript;
void OnEnable() {
if (!Application.isPlaying) {
monoScript = MonoScript.FromMonoBehaviour(script);
int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
if (currentExecutionOrder != 10200) MonoImporter.SetExecutionOrder(monoScript, 10200);
}
}
}
}