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using UnityEditor;
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using UnityEngine;
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namespace RootMotion
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{
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// Custom drawer for the LargeHeader attribute
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[CustomPropertyDrawer(typeof(InspectorComment))]
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public class InspectorCommentDrawer : DecoratorDrawer
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{
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// Used to calculate the height of the box
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public static Texture2D lineTex = null;
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private GUIStyle style;
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InspectorComment comment { get { return ((InspectorComment)attribute); } }
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// Get the height of the element
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public override float GetHeight()
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{
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style = GetStyle();
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return style.CalcHeight(new GUIContent(comment.name), EditorGUIUtility.currentViewWidth) + 10f;
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//return base.GetHeight() * 1.5f;
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}
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// Override the GUI drawing for this attribute
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public override void OnGUI(Rect pos)
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{
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// Get the color the line should be
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Color color = Color.white;
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switch (comment.color.ToString().ToLower())
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{
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case "white": color = Color.white; break;
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case "red": color = Color.red; break;
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case "blue": color = Color.blue; break;
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case "green": color = Color.green; break;
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case "gray": color = Color.gray; break;
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case "grey": color = Color.grey; break;
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case "black": color = Color.black; break;
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}
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color *= 0.5f;
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style = GetStyle();
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GUI.color = color;
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Rect labelRect = pos;
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//labelRect.y += 10;
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EditorGUI.LabelField(labelRect, new GUIContent(comment.name), style);
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GUI.color = Color.white;
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}
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private GUIStyle GetStyle()
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{
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var style = new GUIStyle(GUI.skin.label);
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style.fontSize = 10;
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style.fontStyle = FontStyle.Normal;
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style.wordWrap = true;
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style.alignment = TextAnchor.LowerLeft;
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return style;
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}
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}
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}
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