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3193 lines
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3193 lines
98 KiB
Plaintext
6 months ago
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text: 'This scene demonstrates adding recoil to aiming animations using the FullBodyBipedIK
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component.
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Recoil.cs on the "Dummy Legacy" game object is a FBBIK effector position offset
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modifier (like Inertia, Amplifier and others that extend OffsetModifier.cs). It
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means that it works by adding to the positionOffset value of the effectors each
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frame. Effector position and positionWeight override positionOffset so you can
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use Recoil, and still be free to pin the hands or use the Interaction System whenever
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you need. Another advantage of that design is that you are also able to use multiple
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offset modifiers simultaneously, the position offsets will work additively.
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The recoil procedure is defined in the inspector of Recoil.cs, the procedure is
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triggered by Recoil.Fire(float magnitude);
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Also see RecoilTest.cs.'
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