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20 lines
534 B
C#
20 lines
534 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo {
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public class BoxingGlove : MonoBehaviour {
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public Rigidbody body;
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public float power = 2f;
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float lastHitTime;
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float delay = 1f;
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public void OnCollisionEnter(Collision collision) {
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if(lastHitTime + delay < Time.fixedTime) {
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collision.rigidbody?.AddForce(body.velocity * power);
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lastHitTime = Time.fixedTime;
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}
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}
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}
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}
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