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46 lines
1.2 KiB
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo
{
public class UnlockChest : MonoBehaviour
{
public PlacePoint placePoint;
public HingeJoint joint;
public void Start()
{
placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grab) => {
Unlock();
grab.body.detectCollisions = false;
};
}
public void Unlock()
{
joint.limits = new JointLimits
{
bounceMinVelocity = joint.limits.bounceMinVelocity,
bounciness = joint.limits.bounciness,
contactDistance = joint.limits.contactDistance,
min = 0,
max = 160
};
joint.spring = new JointSpring() { spring = 5, targetPosition = 160 };
}
public void Lock()
{
joint.limits = new JointLimits
{
bounceMinVelocity = joint.limits.bounceMinVelocity,
bounciness = joint.limits.bounciness,
contactDistance = joint.limits.contactDistance,
min = -2,
max = 2
};
}
}
}