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17 lines
470 B
C#
17 lines
470 B
C#
6 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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public class JoystickObjectMover : PhysicsGadgetJoystick{
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public Transform move;
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public float speed = 2;
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void Update(){
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var axis = GetValue();
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var moveAxis = new Vector3(axis.x*Time.deltaTime*speed, 0, axis.y*Time.deltaTime*speed);
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move.transform.localPosition += moveAxis;
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}
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}
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}
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