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28 lines
700 B
C#

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionIgnores : MonoBehaviour {
public bool disableOnStart = true;
public Collider[] cols1;
public Collider[] cols2;
void Start() {
DisableCollisions();
}
public void EnableCollisions() {
for(int i = 0; i < cols1.Length; i++)
for(int j = 0; j < cols2.Length; j++)
Physics.IgnoreCollision(cols1[i], cols2[j], false);
}
public void DisableCollisions() {
for(int i = 0; i < cols1.Length; i++)
for(int j = 0; j < cols2.Length; j++)
Physics.IgnoreCollision(cols1[i], cols2[j], true);
}
}