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38 lines
974 B
C#
38 lines
974 B
C#
6 months ago
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/*
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* Custom inspector for AimIK.
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* */
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[CustomEditor(typeof(AimIK))]
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public class AimIKInspector : IKInspector {
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private AimIK script { get { return target as AimIK; }}
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protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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executionOrder = 9997;
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return script;
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}
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protected override void OnApplyModifiedProperties() {
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if (!Application.isPlaying) script.solver.Initiate(script.transform);
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}
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protected override void AddInspector() {
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// Draw the inspector for IKSolverAim
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IKSolverAimInspector.AddInspector(solver, !Application.isPlaying);
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// Warning box
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string message = string.Empty;
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if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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}
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void OnSceneGUI() {
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// Draw the scene veiw helpers
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IKSolverAimInspector.AddScene(script.solver, new Color(1f, 0f, 0.5f, 1f), true);
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}
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}
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}
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