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38 lines
974 B
C#

6 months ago
using UnityEditor;
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK {
/*
* Custom inspector for AimIK.
* */
[CustomEditor(typeof(AimIK))]
public class AimIKInspector : IKInspector {
private AimIK script { get { return target as AimIK; }}
protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
executionOrder = 9997;
return script;
}
protected override void OnApplyModifiedProperties() {
if (!Application.isPlaying) script.solver.Initiate(script.transform);
}
protected override void AddInspector() {
// Draw the inspector for IKSolverAim
IKSolverAimInspector.AddInspector(solver, !Application.isPlaying);
// Warning box
string message = string.Empty;
if (!script.solver.IsValid(ref message)) AddWarningBox(message);
}
void OnSceneGUI() {
// Draw the scene veiw helpers
IKSolverAimInspector.AddScene(script.solver, new Color(1f, 0f, 0.5f, 1f), true);
}
}
}