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51 lines
1.2 KiB
C#

6 months ago
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK {
/// <summary>
/// Base abstract class for %IK solver components.
/// </summary>
public abstract class IK: SolverManager {
#region Main Interface
/// <summary>
/// Gets the %IK component's solver as IKSolver.
/// </summary>
public abstract IKSolver GetIKSolver();
#endregion Main Interface
/*
* Updates the solver. If you need full control of the execution order of your IK solvers, disable this script and call UpdateSolver() instead.
* */
protected override void UpdateSolver() {
if (!GetIKSolver().initiated) InitiateSolver();
if (!GetIKSolver().initiated) return;
GetIKSolver().Update();
}
/*
* Initiates the %IK solver
* */
protected override void InitiateSolver() {
if (GetIKSolver().initiated) return;
GetIKSolver().Initiate(transform);
}
protected override void FixTransforms() {
if (!GetIKSolver().initiated) return;
GetIKSolver().FixTransforms();
}
// Open the User Manual url
protected abstract void OpenUserManual();
// Open the Script Reference url
protected abstract void OpenScriptReference();
}
}