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2756 lines
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2756 lines
85 KiB
Plaintext
6 months ago
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text: 'If arm bones are included in the aiming of a 2-handed weapon, the other arm
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will lose contact with the weapon as the bones are rotated. SecondHandOnGun.cs
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on the Dummy uses LimbIK to put the left hand back to where it was relative to
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the right hand in the animation.
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If arm bones are not used by AimIK, additional LimbIK solving will not be necessary.'
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