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1667 lines
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1667 lines
48 KiB
Plaintext
6 months ago
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text: 'BodyTilt.cs is a FBBIK effector position offset modifier (like Inertia,
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Recoil and others that extend OffsetModifier.cs). It means that it works by adding
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to the positionOffset value of the effectors each frame. Effector position and
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positionWeight override positionOffset so you can use BodyTilt, and still be
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free to pin the hands or use the Interaction System whenever you need. Another
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advantage of that design is that you are also able to use multiple offset modifiers
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simultaneously, the position offsets will work additively.
|
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The offset poses
|
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for tilting left and right can be found on "OffsetPose Tilt Left" and "OffsetPose
|
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Tilt Right". They are easily modified in play mode - you can copy their values,
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stop play mode and paste back to the component in the Editor.'
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when you turn
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