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5451 lines
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5451 lines
168 KiB
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6 months ago
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text: 'When a character with FBBIK is pinned to another character with FBBIK and
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the other one is pinned to the first one, it will require multiple-pass solving
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to reduce the error from circular dependency.
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Another solution would be to create independent targets for the effectors of both
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characters, but that would restrict their animation.
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See KissingRig.cs for details.'
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