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of animated ragdolls.
Each character has a simple "ghost" ragdoll that is pinned to the target and just
hanging there.
FBBIK is then used to partially map an animated character to that ragdoll (see
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text: TransferMotion.cs on this game object transfers motion of the Target to the
root of the ragdoll. This decreases "ragdollishness" when the Target is moved
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