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using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Going slow motion on user input
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/// </summary>
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public class SlowMo : MonoBehaviour {
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public KeyCode[] keyCodes;
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public bool mouse0;
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public bool mouse1;
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public float slowMoTimeScale = 0.3f;
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void Update () {
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Time.timeScale = IsSlowMotion()? slowMoTimeScale: 1f;
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}
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private bool IsSlowMotion() {
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if (mouse0 && Input.GetMouseButton(0)) return true;
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if (mouse1 && Input.GetMouseButton(1)) return true;
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for (int i = 0; i < keyCodes.Length; i++) {
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if (Input.GetKey(keyCodes[i])) return true;
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}
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return false;
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}
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}
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}
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