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m_PrefabInstance: {fileID: 8742303380697121840} + m_PrefabAsset: {fileID: 0} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Prefabs/RobotHand (OpenXR)(R).prefab.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Prefabs/RobotHand (OpenXR)(R).prefab.meta new file mode 100644 index 0000000..1d77104 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Prefabs/RobotHand (OpenXR)(R).prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8920e0653a69d1348b1165f9ce857ba6 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts.meta new file mode 100644 index 0000000..73ec599 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a149e30fd802f7447bcdf6d4bd1aae34 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor.meta new file mode 100644 index 0000000..eafcc17 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ae4381b50512df489c02093b8c9278b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs new file mode 100644 index 0000000..a421fe9 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs @@ -0,0 +1,36 @@ +using Autohand.Demo; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Autohand { + [CustomEditor(typeof(OpenXRAutoHandAxisFingerBender))] + public class OpenXRAutoHandAxisFingerBenderEditor : Editor{ + OpenXRAutoHandAxisFingerBender bender; + + void OnEnable() { + bender = target as OpenXRAutoHandAxisFingerBender; + } + + public override void OnInspectorGUI() { + EditorUtility.SetDirty(bender); + + DrawDefaultInspector(); + EditorGUILayout.Space(); + if(bender.hand != null) { + if(bender.bendOffsets.Length != bender.hand.fingers.Length) + bender.bendOffsets = new float[bender.hand.fingers.Length]; + for(int i = 0; i < bender.hand.fingers.Length; i++) { + var layout = EditorGUILayout.GetControlRect(); + layout.width /= 2; + var text = new GUIContent(bender.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway"); + EditorGUI.LabelField(layout, text); + layout.x += layout.width; + bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]); + } + } + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs.meta new file mode 100644 index 0000000..88cd576 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandAxisFingerBenderEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06d98d8af92fb7b44bfde58de392c013 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs new file mode 100644 index 0000000..bcb5c6e --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs @@ -0,0 +1,36 @@ +using Autohand.Demo; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Autohand { + [CustomEditor(typeof(OpenXRAutoHandFingerBender))] + public class OpenXRAutoHandFingerBenderEditor : Editor{ + OpenXRAutoHandFingerBender bender; + + void OnEnable() { + bender = target as OpenXRAutoHandFingerBender; + } + + public override void OnInspectorGUI() { + EditorUtility.SetDirty(bender); + + DrawDefaultInspector(); + EditorGUILayout.Space(); + if(bender.hand != null) { + if(bender.bendOffsets.Length != bender.hand.fingers.Length) + bender.bendOffsets = new float[bender.hand.fingers.Length]; + for(int i = 0; i < bender.hand.fingers.Length; i++) { + var layout = EditorGUILayout.GetControlRect(); + layout.width /= 2; + var text = new GUIContent(bender.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway"); + EditorGUI.LabelField(layout, text); + layout.x += layout.width; + bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]); + } + } + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs.meta new file mode 100644 index 0000000..f822558 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/Editor/OpenXRAutoHandFingerBenderEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53e00d75b24d0d94cb70bb3bc9b40842 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs new file mode 100644 index 0000000..2fd0abb --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class InputActionEnabler : MonoBehaviour +{ + [SerializeField] + InputActionAsset m_ActionAsset; + public InputActionAsset actionAsset + { + get => m_ActionAsset; + set => m_ActionAsset = value; + } + + private void OnEnable() + { + if (m_ActionAsset != null) + { + m_ActionAsset.Enable(); + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs.meta new file mode 100644 index 0000000..dd728ae --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/InputActionEnabler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2fdbfe0f72b1c19428bfe6794d5b84bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs new file mode 100644 index 0000000..dca057f --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs @@ -0,0 +1,28 @@ +using Autohand; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class OpenXRAutoHandAxisFingerBender : MonoBehaviour{ + public Hand hand; + public InputActionProperty bendAction; + + [HideInInspector] + public float[] bendOffsets; + float lastAxis; + + public void OnEnable() { + if(bendAction.action != null) bendAction.action.Enable(); + } + + void LateUpdate() + { + var currAxis = bendAction.action.ReadValue(); + for (int i = 0; i < bendOffsets.Length; i++) + { + hand.fingers[i].bendOffset += (currAxis - lastAxis) * bendOffsets[i]; + } + lastAxis = currAxis; + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs.meta new file mode 100644 index 0000000..6348afa --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandAxisFingerBender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae318a94acdfcfc48a42e1a95918afbb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs new file mode 100644 index 0000000..ca68c70 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Autohand.Demo{ + public class OpenXRAutoHandFingerBender : MonoBehaviour{ + public Hand hand; + public InputActionProperty bendAction; + public InputActionProperty unbendAction; + + [HideInInspector] + public float[] bendOffsets; + + bool pressed; + + private void OnEnable() { + if (bendAction.action != null) bendAction.action.Enable(); + if (bendAction.action != null) bendAction.action.performed += BendAction; + if (unbendAction.action != null) unbendAction.action.Enable(); + if (unbendAction.action != null) unbendAction.action.performed += UnbendAction; + } + private void OnDisable(){ + if (bendAction.action != null) bendAction.action.performed -= BendAction; + if (unbendAction.action != null) unbendAction.action.performed -= UnbendAction; + } + + void BendAction(InputAction.CallbackContext a) { + if (!pressed) { + pressed = true; + for(int i = 0; i < hand.fingers.Length; i++) { + hand.fingers[i].bendOffset += bendOffsets[i]; + } + } + } + + void UnbendAction(InputAction.CallbackContext a) { + if (pressed) { + pressed = false; + for(int i = 0; i < hand.fingers.Length; i++) { + hand.fingers[i].bendOffset -= bendOffsets[i]; + } + } + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs.meta new file mode 100644 index 0000000..6e324c9 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRAutoHandFingerBender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 390319e4c7788aa4b830a191e6251b9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs new file mode 100644 index 0000000..d12982d --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using UnityEngine.InputSystem; +using UnityEngine.Events; + + +public class OpenXRControllerEvent : MonoBehaviour{ + public InputActionProperty action; + public UnityEvent inputEvent; + + void OnEnable(){ + action.action.Enable(); + action.action.performed += (e) => { inputEvent?.Invoke(); }; + } + + void OnDisable(){ + action.action.performed -= (e) => { inputEvent?.Invoke(); }; + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs.meta new file mode 100644 index 0000000..eb94a1a --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRControllerEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 077b3010e24b7254cb82521764590177 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs new file mode 100644 index 0000000..9120ebf --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs @@ -0,0 +1,97 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.XR; +//using UnityEngine.XR.OpenXR.Input; + +namespace Autohand.Demo { + [HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")] + public class OpenXRHandControllerLink : HandControllerLink { + public InputActionProperty grabAxis; + public InputActionProperty squeezeAxis; + public InputActionProperty grabAction; + public InputActionProperty releaseAction; + public InputActionProperty squeezeAction; + public InputActionProperty stopSqueezeAction; + public InputActionProperty hapticAction; + + + private bool squeezing; + private bool grabbing; + private void Start() { + if(hand.left) + handLeft = this; + else + handRight = this; + } + + + public void OnEnable(){ + if (grabAction == squeezeAction){ + Debug.LogError("AUTOHAND: You are using the same button for grab and squeeze on HAND CONTROLLER LINK, this will create conflict or errors", this); + } + + if(grabAxis.action != null) grabAxis.action.Enable(); + if(squeezeAxis.action != null) squeezeAxis.action.Enable(); + if(hapticAction.action != null) hapticAction.action.Enable(); + if(grabAction.action != null) grabAction.action.performed += Grab; + if (grabAction.action != null) grabAction.action.Enable(); + if (grabAction.action != null) grabAction.action.performed += Grab; + if (releaseAction.action != null) releaseAction.action.Enable(); + if (releaseAction.action != null) releaseAction.action.performed += Release; + if (squeezeAction.action != null) squeezeAction.action.Enable(); + if (squeezeAction.action != null) squeezeAction.action.performed += Squeeze; + if (stopSqueezeAction.action != null) stopSqueezeAction.action.Enable(); + if (stopSqueezeAction.action != null) stopSqueezeAction.action.performed += StopSqueeze; + } + + + private void OnDisable(){ + + if (grabAction.action != null) grabAction.action.performed -= Grab; + if (releaseAction.action != null) releaseAction.action.performed -= Release; + if (squeezeAction.action != null) squeezeAction.action.performed -= Squeeze; + if (stopSqueezeAction.action != null) stopSqueezeAction.action.performed -= StopSqueeze; + } + + + private void Update() { + hand.SetGrip(grabAxis.action.ReadValue(), squeezeAxis.action.ReadValue()); + } + + private void Grab(InputAction.CallbackContext grab){ + if (!grabbing){ + hand.Grab(); + grabbing = true; + } + } + + private void Release(InputAction.CallbackContext grab){ + if (grabbing){ + hand.Release(); + grabbing = false; + } + } + + private void Squeeze(InputAction.CallbackContext grab){ + if (!squeezing){ + hand.Squeeze(); + squeezing = true; + } + } + + private void StopSqueeze(InputAction.CallbackContext grab){ + if (squeezing){ + hand.Unsqueeze(); + squeezing = false; + } + } + + public override void TryHapticImpulse(float duration, float amp, float freq = 10) + { + //OpenXRInput.SendHapticImpulse(hapticAction.action, amp, duration, hand.left ? UnityEngine.InputSystem.XR.XRController.leftHand : UnityEngine.InputSystem.XR.XRController.rightHand); + + base.TryHapticImpulse(duration, amp, freq); + } + + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs.meta new file mode 100644 index 0000000..eb982f7 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandControllerLink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0a0b8441c4cca543a7a89c0403302ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs new file mode 100644 index 0000000..1030589 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Autohand.Demo; +using UnityEngine.InputSystem; + +namespace Autohand.Demo { + [HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")] + public class OpenXRHandPlayerControllerLink : MonoBehaviour{ + public AutoHandPlayer player; + + [Header("Input")] + public InputActionProperty moveAxis; + public InputActionProperty turnAxis; + + private void OnEnable() { + if (moveAxis.action != null) moveAxis.action.Enable(); + if (moveAxis.action != null) moveAxis.action.performed += MoveAction; + if (turnAxis.action != null) turnAxis.action.Enable(); + if (turnAxis.action != null) turnAxis.action.performed += TurnAction; + } + + private void OnDisable() { + if (moveAxis.action != null) moveAxis.action.performed -= MoveAction; + if (turnAxis.action != null) turnAxis.action.performed -= TurnAction; + } + + private void FixedUpdate() { + player.Move(moveAxis.action.ReadValue()); + player.Turn(turnAxis.action.ReadValue().x); + } + + private void Update(){ + player.Move(moveAxis.action.ReadValue()); + player.Turn(turnAxis.action.ReadValue().x); + } + + void MoveAction(InputAction.CallbackContext a) { + var axis = a.ReadValue(); + player.Move(axis); + } + + void TurnAction(InputAction.CallbackContext a) { + var axis = a.ReadValue(); + player.Turn(axis.x); + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs.meta new file mode 100644 index 0000000..2f755b9 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPlayerControllerLink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c2299af165ef2148b128cb7c00383bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs new file mode 100644 index 0000000..e514876 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Autohand.Demo{ + public class OpenXRHandPointGrabLink : MonoBehaviour{ + public HandDistanceGrabber pointGrab; + public InputActionProperty pointAction; + public InputActionProperty stopPointAction; + public InputActionProperty selectAction; + public InputActionProperty stopSelectAction; + + void OnEnable(){ + if(pointAction.action != null) pointAction.action.Enable(); + if (pointAction.action != null) pointAction.action.performed += OnPoint; + if (stopPointAction.action != null) stopPointAction.action.Enable(); + if (stopPointAction.action != null) stopPointAction.action.performed += OnStopPoint; + + if (selectAction.action != null) selectAction.action.Enable(); + if (selectAction.action != null) selectAction.action.performed += OnSelect; + if (stopSelectAction.action != null) stopSelectAction.action.Enable(); + if (stopSelectAction.action != null) stopSelectAction.action.performed += OnDeselect; + } + + private void OnDisable() { + if (pointAction.action != null) pointAction.action.performed -= OnPoint; + if (stopPointAction.action != null) stopPointAction.action.performed -= OnStopPoint; + + if (selectAction.action != null) selectAction.action.performed -= OnSelect; + if (stopSelectAction.action != null) stopSelectAction.action.performed -= OnDeselect; + + } + + void OnPoint(InputAction.CallbackContext e) { + pointGrab.StartPointing(); + } + + void OnStopPoint(InputAction.CallbackContext e) { + pointGrab.StopPointing(); + } + + private void OnSelect(InputAction.CallbackContext e) { + pointGrab.SelectTarget(); + } + + void OnDeselect(InputAction.CallbackContext e) { + pointGrab.CancelSelect(); + } + + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs.meta new file mode 100644 index 0000000..b3e374a --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRHandPointGrabLink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 98115e9b7ea4ff3418caca71996011a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs new file mode 100644 index 0000000..51e1a6a --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs @@ -0,0 +1,132 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Autohand.Demo +{ + public class OpenXRMover : MonoBehaviour + { + [Header("Input Actions")] + public InputActionProperty moveAction; + public InputActionProperty turnAction; + + [Header("Body")] + public GameObject cam; + private CharacterController controller; + + [Header("Settings")] + public bool snapTurning; + public float turnAngle; + public float heightStep; + public float minHeight, maxHeight; + public float speed = 5; + public float gravity = 1; + + private float currentGravity = 0; + + private bool turningReset = true, heightReset = true; + + private void Start(){ + controller = GetComponent(); + gameObject.layer = LayerMask.NameToLayer("HandPlayer"); + + moveAction.action.Enable(); + moveAction.action.performed += Move; + turnAction.action.Enable(); + turnAction.action.performed += TurnAndHeight; + } + + private void Move(InputAction.CallbackContext move){ + Vector3 headRotation = new Vector3(0, cam.transform.eulerAngles.y, 0); + + Vector2 moveAxis = move.ReadValue(); + + if(Mathf.Abs(moveAxis.x) < 0.1f) + moveAxis.x = 0; + if(Mathf.Abs(moveAxis.y) < 0.1f) + moveAxis.y = 0; + + Vector3 direction = new Vector3(moveAxis.x, 0, moveAxis.y); + + direction = Quaternion.Euler(headRotation) * direction; + + if (controller.isGrounded) + currentGravity = 0; + else + currentGravity = Physics.gravity.y * gravity; + + controller.Move(new Vector3(direction.x * speed, currentGravity, direction.z * speed) * Time.deltaTime); + } + + + private void TurnAndHeight(InputAction.CallbackContext turn){ + Vector2 turningAxis = turn.ReadValue(); + + //Snap turning + if (snapTurning){ + if (turningAxis.x > 0.7f && turningReset){ + transform.rotation *= Quaternion.Euler(0, turnAngle, 0); + turningReset = false; + } + else if (turningAxis.x < -0.7f && turningReset){ + transform.rotation *= Quaternion.Euler(0, -turnAngle, 0); + turningReset = false; + } + else if (turningAxis.y > 0.7f && heightReset){ + if (transform.position.y >= maxHeight){ + transform.position = new Vector3(transform.position.x, maxHeight, transform.position.z); + SetControllerHeight(maxHeight); + } + else{ + transform.position += new Vector3(0, heightStep, 0); + AddControllerHeight(heightStep); + } + + heightReset = false; + } + else if (turningAxis.y < -0.7f && heightReset){ + if (transform.position.y <= minHeight){ + SetControllerHeight(maxHeight); + transform.position = new Vector3(transform.position.x, minHeight, transform.position.z); + } + else{ + AddControllerHeight(-heightStep); + transform.position += new Vector3(0, -heightStep, 0); + } + + heightReset = false; + } + + if (Mathf.Abs(turningAxis.x) < 0.4f) + turningReset = true; + if (Mathf.Abs(turningAxis.y) < 0.4f) + heightReset = true; + } + + //Smooth turning + else{ + transform.rotation *= Quaternion.Euler(0, Time.deltaTime * turnAngle * turningAxis.x, 0); + transform.position += new Vector3(0, Time.deltaTime * heightStep * turningAxis.y, 0); + + AddControllerHeight(Time.deltaTime * heightStep * turningAxis.y); + + if (transform.position.y <= minHeight) + transform.position = new Vector3(transform.position.x, minHeight, transform.position.z); + else if (transform.position.y >= maxHeight) + transform.position = new Vector3(transform.position.x, maxHeight, transform.position.z); + } + } + + private void AddControllerHeight(float height){ + controller.height += height; + controller.center = new Vector3(0, controller.height / 2f, 0); + } + + private void SetControllerHeight(float height){ + controller.height = height; + controller.center = new Vector3(0, height / 2f, 0); + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs.meta new file mode 100644 index 0000000..e2f6e84 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRMover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc47bd4a32ee65841818116665dacc30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs new file mode 100644 index 0000000..d7bf5b9 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.XR; + +namespace Autohand.Demo{ + public class OpenXRTeleporterLink : MonoBehaviour{ + public Teleporter hand; + public InputActionProperty startTeleportAction; + public InputActionProperty finishTeleportAction; + + bool teleporting = false; + + void OnEnable() { + if(startTeleportAction.action != null) startTeleportAction.action.Enable(); + if (startTeleportAction.action != null) startTeleportAction.action.performed += StartTeleportAction; + if (finishTeleportAction.action != null) finishTeleportAction.action.Enable(); + if (finishTeleportAction.action != null) finishTeleportAction.action.performed += FinishTeleportAction; + } + + void OnDisable() { + if (startTeleportAction.action != null) startTeleportAction.action.performed -= StartTeleportAction; + if (finishTeleportAction.action != null) finishTeleportAction.action.performed -= FinishTeleportAction; + } + + + void StartTeleportAction(InputAction.CallbackContext a) { + if(!teleporting){ + hand.StartTeleport(); + teleporting = true; + } + } + + void FinishTeleportAction(InputAction.CallbackContext a) { + if(teleporting){ + hand.Teleport(); + teleporting = false; + } + } + } +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs.meta new file mode 100644 index 0000000..ed3e2f7 --- /dev/null +++ b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/OpenXRTeleporterLink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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tracked positions. + //Shouldn't matter for distribution of build, but does matter for distribution of this asset + public string providerName = ""; + public XRHandOffset enableMe; + public XRHandOffset disableMe; + + bool hasProvider = false; + + // Start is called before the first frame update + void OnEnable() { + var loaders = XRGeneralSettings.Instance.Manager.activeLoaders; + foreach(var loader in loaders) { + Debug.Log(loader.name); + if(providerName == "" || providerName == loader.name) + hasProvider = true; + } + + if (hasProvider) + { + // enableMe.AdjustPositions(disableMe); + enableMe.enabled = true; + disableMe.enabled = false; + } + else + { + + disableMe.AdjustPositions(enableMe); + enableMe.enabled = false; + disableMe.enabled = true; + } + } + + +} diff --git a/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/XRProviderPicker.cs.meta b/EmergencyEvacuation/Assets/AutoHand/Examples/Scenes/OpenXR/Scripts/XRProviderPicker.cs.meta new file mode 100644 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