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||||||
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assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using Autohand.Demo;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Autohand {
|
||||||
|
[CustomEditor(typeof(OpenXRAutoHandAxisFingerBender))]
|
||||||
|
public class OpenXRAutoHandAxisFingerBenderEditor : Editor{
|
||||||
|
OpenXRAutoHandAxisFingerBender bender;
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
bender = target as OpenXRAutoHandAxisFingerBender;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
EditorUtility.SetDirty(bender);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
if(bender.hand != null) {
|
||||||
|
if(bender.bendOffsets.Length != bender.hand.fingers.Length)
|
||||||
|
bender.bendOffsets = new float[bender.hand.fingers.Length];
|
||||||
|
for(int i = 0; i < bender.hand.fingers.Length; i++) {
|
||||||
|
var layout = EditorGUILayout.GetControlRect();
|
||||||
|
layout.width /= 2;
|
||||||
|
var text = new GUIContent(bender.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway");
|
||||||
|
EditorGUI.LabelField(layout, text);
|
||||||
|
layout.x += layout.width;
|
||||||
|
bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
||||||
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using Autohand.Demo;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Autohand {
|
||||||
|
[CustomEditor(typeof(OpenXRAutoHandFingerBender))]
|
||||||
|
public class OpenXRAutoHandFingerBenderEditor : Editor{
|
||||||
|
OpenXRAutoHandFingerBender bender;
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
bender = target as OpenXRAutoHandFingerBender;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
EditorUtility.SetDirty(bender);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
if(bender.hand != null) {
|
||||||
|
if(bender.bendOffsets.Length != bender.hand.fingers.Length)
|
||||||
|
bender.bendOffsets = new float[bender.hand.fingers.Length];
|
||||||
|
for(int i = 0; i < bender.hand.fingers.Length; i++) {
|
||||||
|
var layout = EditorGUILayout.GetControlRect();
|
||||||
|
layout.width /= 2;
|
||||||
|
var text = new GUIContent(bender.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway");
|
||||||
|
EditorGUI.LabelField(layout, text);
|
||||||
|
layout.x += layout.width;
|
||||||
|
bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 53e00d75b24d0d94cb70bb3bc9b40842
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externalObjects: {}
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class InputActionEnabler : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
InputActionAsset m_ActionAsset;
|
||||||
|
public InputActionAsset actionAsset
|
||||||
|
{
|
||||||
|
get => m_ActionAsset;
|
||||||
|
set => m_ActionAsset = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (m_ActionAsset != null)
|
||||||
|
{
|
||||||
|
m_ActionAsset.Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 2fdbfe0f72b1c19428bfe6794d5b84bb
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,28 @@
|
|||||||
|
using Autohand;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class OpenXRAutoHandAxisFingerBender : MonoBehaviour{
|
||||||
|
public Hand hand;
|
||||||
|
public InputActionProperty bendAction;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public float[] bendOffsets;
|
||||||
|
float lastAxis;
|
||||||
|
|
||||||
|
public void OnEnable() {
|
||||||
|
if(bendAction.action != null) bendAction.action.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
var currAxis = bendAction.action.ReadValue<float>();
|
||||||
|
for (int i = 0; i < bendOffsets.Length; i++)
|
||||||
|
{
|
||||||
|
hand.fingers[i].bendOffset += (currAxis - lastAxis) * bendOffsets[i];
|
||||||
|
}
|
||||||
|
lastAxis = currAxis;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae318a94acdfcfc48a42e1a95918afbb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class OpenXRAutoHandFingerBender : MonoBehaviour{
|
||||||
|
public Hand hand;
|
||||||
|
public InputActionProperty bendAction;
|
||||||
|
public InputActionProperty unbendAction;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public float[] bendOffsets;
|
||||||
|
|
||||||
|
bool pressed;
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
if (bendAction.action != null) bendAction.action.Enable();
|
||||||
|
if (bendAction.action != null) bendAction.action.performed += BendAction;
|
||||||
|
if (unbendAction.action != null) unbendAction.action.Enable();
|
||||||
|
if (unbendAction.action != null) unbendAction.action.performed += UnbendAction;
|
||||||
|
}
|
||||||
|
private void OnDisable(){
|
||||||
|
if (bendAction.action != null) bendAction.action.performed -= BendAction;
|
||||||
|
if (unbendAction.action != null) unbendAction.action.performed -= UnbendAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BendAction(InputAction.CallbackContext a) {
|
||||||
|
if (!pressed) {
|
||||||
|
pressed = true;
|
||||||
|
for(int i = 0; i < hand.fingers.Length; i++) {
|
||||||
|
hand.fingers[i].bendOffset += bendOffsets[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnbendAction(InputAction.CallbackContext a) {
|
||||||
|
if (pressed) {
|
||||||
|
pressed = false;
|
||||||
|
for(int i = 0; i < hand.fingers.Length; i++) {
|
||||||
|
hand.fingers[i].bendOffset -= bendOffsets[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 390319e4c7788aa4b830a191e6251b9e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
|
||||||
|
public class OpenXRControllerEvent : MonoBehaviour{
|
||||||
|
public InputActionProperty action;
|
||||||
|
public UnityEvent inputEvent;
|
||||||
|
|
||||||
|
void OnEnable(){
|
||||||
|
action.action.Enable();
|
||||||
|
action.action.performed += (e) => { inputEvent?.Invoke(); };
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable(){
|
||||||
|
action.action.performed -= (e) => { inputEvent?.Invoke(); };
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 077b3010e24b7254cb82521764590177
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,97 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
//using UnityEngine.XR.OpenXR.Input;
|
||||||
|
|
||||||
|
namespace Autohand.Demo {
|
||||||
|
[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
|
||||||
|
public class OpenXRHandControllerLink : HandControllerLink {
|
||||||
|
public InputActionProperty grabAxis;
|
||||||
|
public InputActionProperty squeezeAxis;
|
||||||
|
public InputActionProperty grabAction;
|
||||||
|
public InputActionProperty releaseAction;
|
||||||
|
public InputActionProperty squeezeAction;
|
||||||
|
public InputActionProperty stopSqueezeAction;
|
||||||
|
public InputActionProperty hapticAction;
|
||||||
|
|
||||||
|
|
||||||
|
private bool squeezing;
|
||||||
|
private bool grabbing;
|
||||||
|
private void Start() {
|
||||||
|
if(hand.left)
|
||||||
|
handLeft = this;
|
||||||
|
else
|
||||||
|
handRight = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void OnEnable(){
|
||||||
|
if (grabAction == squeezeAction){
|
||||||
|
Debug.LogError("AUTOHAND: You are using the same button for grab and squeeze on HAND CONTROLLER LINK, this will create conflict or errors", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grabAxis.action != null) grabAxis.action.Enable();
|
||||||
|
if(squeezeAxis.action != null) squeezeAxis.action.Enable();
|
||||||
|
if(hapticAction.action != null) hapticAction.action.Enable();
|
||||||
|
if(grabAction.action != null) grabAction.action.performed += Grab;
|
||||||
|
if (grabAction.action != null) grabAction.action.Enable();
|
||||||
|
if (grabAction.action != null) grabAction.action.performed += Grab;
|
||||||
|
if (releaseAction.action != null) releaseAction.action.Enable();
|
||||||
|
if (releaseAction.action != null) releaseAction.action.performed += Release;
|
||||||
|
if (squeezeAction.action != null) squeezeAction.action.Enable();
|
||||||
|
if (squeezeAction.action != null) squeezeAction.action.performed += Squeeze;
|
||||||
|
if (stopSqueezeAction.action != null) stopSqueezeAction.action.Enable();
|
||||||
|
if (stopSqueezeAction.action != null) stopSqueezeAction.action.performed += StopSqueeze;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnDisable(){
|
||||||
|
|
||||||
|
if (grabAction.action != null) grabAction.action.performed -= Grab;
|
||||||
|
if (releaseAction.action != null) releaseAction.action.performed -= Release;
|
||||||
|
if (squeezeAction.action != null) squeezeAction.action.performed -= Squeeze;
|
||||||
|
if (stopSqueezeAction.action != null) stopSqueezeAction.action.performed -= StopSqueeze;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
hand.SetGrip(grabAxis.action.ReadValue<float>(), squeezeAxis.action.ReadValue<float>());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Grab(InputAction.CallbackContext grab){
|
||||||
|
if (!grabbing){
|
||||||
|
hand.Grab();
|
||||||
|
grabbing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Release(InputAction.CallbackContext grab){
|
||||||
|
if (grabbing){
|
||||||
|
hand.Release();
|
||||||
|
grabbing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Squeeze(InputAction.CallbackContext grab){
|
||||||
|
if (!squeezing){
|
||||||
|
hand.Squeeze();
|
||||||
|
squeezing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopSqueeze(InputAction.CallbackContext grab){
|
||||||
|
if (squeezing){
|
||||||
|
hand.Unsqueeze();
|
||||||
|
squeezing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void TryHapticImpulse(float duration, float amp, float freq = 10)
|
||||||
|
{
|
||||||
|
//OpenXRInput.SendHapticImpulse(hapticAction.action, amp, duration, hand.left ? UnityEngine.InputSystem.XR.XRController.leftHand : UnityEngine.InputSystem.XR.XRController.rightHand);
|
||||||
|
|
||||||
|
base.TryHapticImpulse(duration, amp, freq);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0a0b8441c4cca543a7a89c0403302ee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Autohand.Demo;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Autohand.Demo {
|
||||||
|
[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
|
||||||
|
public class OpenXRHandPlayerControllerLink : MonoBehaviour{
|
||||||
|
public AutoHandPlayer player;
|
||||||
|
|
||||||
|
[Header("Input")]
|
||||||
|
public InputActionProperty moveAxis;
|
||||||
|
public InputActionProperty turnAxis;
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
if (moveAxis.action != null) moveAxis.action.Enable();
|
||||||
|
if (moveAxis.action != null) moveAxis.action.performed += MoveAction;
|
||||||
|
if (turnAxis.action != null) turnAxis.action.Enable();
|
||||||
|
if (turnAxis.action != null) turnAxis.action.performed += TurnAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable() {
|
||||||
|
if (moveAxis.action != null) moveAxis.action.performed -= MoveAction;
|
||||||
|
if (turnAxis.action != null) turnAxis.action.performed -= TurnAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate() {
|
||||||
|
player.Move(moveAxis.action.ReadValue<Vector2>());
|
||||||
|
player.Turn(turnAxis.action.ReadValue<Vector2>().x);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update(){
|
||||||
|
player.Move(moveAxis.action.ReadValue<Vector2>());
|
||||||
|
player.Turn(turnAxis.action.ReadValue<Vector2>().x);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MoveAction(InputAction.CallbackContext a) {
|
||||||
|
var axis = a.ReadValue<Vector2>();
|
||||||
|
player.Move(axis);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TurnAction(InputAction.CallbackContext a) {
|
||||||
|
var axis = a.ReadValue<Vector2>();
|
||||||
|
player.Turn(axis.x);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3c2299af165ef2148b128cb7c00383bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class OpenXRHandPointGrabLink : MonoBehaviour{
|
||||||
|
public HandDistanceGrabber pointGrab;
|
||||||
|
public InputActionProperty pointAction;
|
||||||
|
public InputActionProperty stopPointAction;
|
||||||
|
public InputActionProperty selectAction;
|
||||||
|
public InputActionProperty stopSelectAction;
|
||||||
|
|
||||||
|
void OnEnable(){
|
||||||
|
if(pointAction.action != null) pointAction.action.Enable();
|
||||||
|
if (pointAction.action != null) pointAction.action.performed += OnPoint;
|
||||||
|
if (stopPointAction.action != null) stopPointAction.action.Enable();
|
||||||
|
if (stopPointAction.action != null) stopPointAction.action.performed += OnStopPoint;
|
||||||
|
|
||||||
|
if (selectAction.action != null) selectAction.action.Enable();
|
||||||
|
if (selectAction.action != null) selectAction.action.performed += OnSelect;
|
||||||
|
if (stopSelectAction.action != null) stopSelectAction.action.Enable();
|
||||||
|
if (stopSelectAction.action != null) stopSelectAction.action.performed += OnDeselect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable() {
|
||||||
|
if (pointAction.action != null) pointAction.action.performed -= OnPoint;
|
||||||
|
if (stopPointAction.action != null) stopPointAction.action.performed -= OnStopPoint;
|
||||||
|
|
||||||
|
if (selectAction.action != null) selectAction.action.performed -= OnSelect;
|
||||||
|
if (stopSelectAction.action != null) stopSelectAction.action.performed -= OnDeselect;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPoint(InputAction.CallbackContext e) {
|
||||||
|
pointGrab.StartPointing();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnStopPoint(InputAction.CallbackContext e) {
|
||||||
|
pointGrab.StopPointing();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSelect(InputAction.CallbackContext e) {
|
||||||
|
pointGrab.SelectTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDeselect(InputAction.CallbackContext e) {
|
||||||
|
pointGrab.CancelSelect();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 98115e9b7ea4ff3418caca71996011a4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,132 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Autohand.Demo
|
||||||
|
{
|
||||||
|
public class OpenXRMover : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Input Actions")]
|
||||||
|
public InputActionProperty moveAction;
|
||||||
|
public InputActionProperty turnAction;
|
||||||
|
|
||||||
|
[Header("Body")]
|
||||||
|
public GameObject cam;
|
||||||
|
private CharacterController controller;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
public bool snapTurning;
|
||||||
|
public float turnAngle;
|
||||||
|
public float heightStep;
|
||||||
|
public float minHeight, maxHeight;
|
||||||
|
public float speed = 5;
|
||||||
|
public float gravity = 1;
|
||||||
|
|
||||||
|
private float currentGravity = 0;
|
||||||
|
|
||||||
|
private bool turningReset = true, heightReset = true;
|
||||||
|
|
||||||
|
private void Start(){
|
||||||
|
controller = GetComponent<CharacterController>();
|
||||||
|
gameObject.layer = LayerMask.NameToLayer("HandPlayer");
|
||||||
|
|
||||||
|
moveAction.action.Enable();
|
||||||
|
moveAction.action.performed += Move;
|
||||||
|
turnAction.action.Enable();
|
||||||
|
turnAction.action.performed += TurnAndHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move(InputAction.CallbackContext move){
|
||||||
|
Vector3 headRotation = new Vector3(0, cam.transform.eulerAngles.y, 0);
|
||||||
|
|
||||||
|
Vector2 moveAxis = move.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
if(Mathf.Abs(moveAxis.x) < 0.1f)
|
||||||
|
moveAxis.x = 0;
|
||||||
|
if(Mathf.Abs(moveAxis.y) < 0.1f)
|
||||||
|
moveAxis.y = 0;
|
||||||
|
|
||||||
|
Vector3 direction = new Vector3(moveAxis.x, 0, moveAxis.y);
|
||||||
|
|
||||||
|
direction = Quaternion.Euler(headRotation) * direction;
|
||||||
|
|
||||||
|
if (controller.isGrounded)
|
||||||
|
currentGravity = 0;
|
||||||
|
else
|
||||||
|
currentGravity = Physics.gravity.y * gravity;
|
||||||
|
|
||||||
|
controller.Move(new Vector3(direction.x * speed, currentGravity, direction.z * speed) * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void TurnAndHeight(InputAction.CallbackContext turn){
|
||||||
|
Vector2 turningAxis = turn.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
//Snap turning
|
||||||
|
if (snapTurning){
|
||||||
|
if (turningAxis.x > 0.7f && turningReset){
|
||||||
|
transform.rotation *= Quaternion.Euler(0, turnAngle, 0);
|
||||||
|
turningReset = false;
|
||||||
|
}
|
||||||
|
else if (turningAxis.x < -0.7f && turningReset){
|
||||||
|
transform.rotation *= Quaternion.Euler(0, -turnAngle, 0);
|
||||||
|
turningReset = false;
|
||||||
|
}
|
||||||
|
else if (turningAxis.y > 0.7f && heightReset){
|
||||||
|
if (transform.position.y >= maxHeight){
|
||||||
|
transform.position = new Vector3(transform.position.x, maxHeight, transform.position.z);
|
||||||
|
SetControllerHeight(maxHeight);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
transform.position += new Vector3(0, heightStep, 0);
|
||||||
|
AddControllerHeight(heightStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
heightReset = false;
|
||||||
|
}
|
||||||
|
else if (turningAxis.y < -0.7f && heightReset){
|
||||||
|
if (transform.position.y <= minHeight){
|
||||||
|
SetControllerHeight(maxHeight);
|
||||||
|
transform.position = new Vector3(transform.position.x, minHeight, transform.position.z);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
AddControllerHeight(-heightStep);
|
||||||
|
transform.position += new Vector3(0, -heightStep, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
heightReset = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Mathf.Abs(turningAxis.x) < 0.4f)
|
||||||
|
turningReset = true;
|
||||||
|
if (Mathf.Abs(turningAxis.y) < 0.4f)
|
||||||
|
heightReset = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Smooth turning
|
||||||
|
else{
|
||||||
|
transform.rotation *= Quaternion.Euler(0, Time.deltaTime * turnAngle * turningAxis.x, 0);
|
||||||
|
transform.position += new Vector3(0, Time.deltaTime * heightStep * turningAxis.y, 0);
|
||||||
|
|
||||||
|
AddControllerHeight(Time.deltaTime * heightStep * turningAxis.y);
|
||||||
|
|
||||||
|
if (transform.position.y <= minHeight)
|
||||||
|
transform.position = new Vector3(transform.position.x, minHeight, transform.position.z);
|
||||||
|
else if (transform.position.y >= maxHeight)
|
||||||
|
transform.position = new Vector3(transform.position.x, maxHeight, transform.position.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddControllerHeight(float height){
|
||||||
|
controller.height += height;
|
||||||
|
controller.center = new Vector3(0, controller.height / 2f, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetControllerHeight(float height){
|
||||||
|
controller.height = height;
|
||||||
|
controller.center = new Vector3(0, height / 2f, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc47bd4a32ee65841818116665dacc30
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class OpenXRTeleporterLink : MonoBehaviour{
|
||||||
|
public Teleporter hand;
|
||||||
|
public InputActionProperty startTeleportAction;
|
||||||
|
public InputActionProperty finishTeleportAction;
|
||||||
|
|
||||||
|
bool teleporting = false;
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
if(startTeleportAction.action != null) startTeleportAction.action.Enable();
|
||||||
|
if (startTeleportAction.action != null) startTeleportAction.action.performed += StartTeleportAction;
|
||||||
|
if (finishTeleportAction.action != null) finishTeleportAction.action.Enable();
|
||||||
|
if (finishTeleportAction.action != null) finishTeleportAction.action.performed += FinishTeleportAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable() {
|
||||||
|
if (startTeleportAction.action != null) startTeleportAction.action.performed -= StartTeleportAction;
|
||||||
|
if (finishTeleportAction.action != null) finishTeleportAction.action.performed -= FinishTeleportAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void StartTeleportAction(InputAction.CallbackContext a) {
|
||||||
|
if(!teleporting){
|
||||||
|
hand.StartTeleport();
|
||||||
|
teleporting = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FinishTeleportAction(InputAction.CallbackContext a) {
|
||||||
|
if(teleporting){
|
||||||
|
hand.Teleport();
|
||||||
|
teleporting = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e61a6c754b32184fa0fac4b86d9ff14
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Management;
|
||||||
|
|
||||||
|
[DefaultExecutionOrder(-10000)]
|
||||||
|
public class XRProviderPicker : MonoBehaviour
|
||||||
|
{
|
||||||
|
//This will disable this script unless the given loader name matches the loader
|
||||||
|
//(XRGeneralSettings.Instance.Manager.activeLoaders) in the XR Plugin Management window.
|
||||||
|
//This is because different providers give different tracked positions.
|
||||||
|
//Shouldn't matter for distribution of build, but does matter for distribution of this asset
|
||||||
|
public string providerName = "";
|
||||||
|
public XRHandOffset enableMe;
|
||||||
|
public XRHandOffset disableMe;
|
||||||
|
|
||||||
|
bool hasProvider = false;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
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Loading…
Reference in New Issue