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fileFormatVersion: 2
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guid: 5862b93a836534642bc780694585399c
|
||||||
|
folderAsset: yes
|
||||||
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|
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|
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using Autohand.Demo;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Autohand {
|
||||||
|
[CustomEditor(typeof(SteamVRAutoHandAxisFingerBender))]
|
||||||
|
public class SteamVRAutoHandAxisFingerBenderEditor : Editor{
|
||||||
|
SteamVRAutoHandAxisFingerBender bender;
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
bender = target as SteamVRAutoHandAxisFingerBender;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
EditorUtility.SetDirty(bender);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
if(bender.controller != null) {
|
||||||
|
if(bender.bendOffsets.Length != bender.controller.hand.fingers.Length)
|
||||||
|
bender.bendOffsets = new float[bender.controller.hand.fingers.Length];
|
||||||
|
for(int i = 0; i < bender.controller.hand.fingers.Length; i++) {
|
||||||
|
var layout = EditorGUILayout.GetControlRect();
|
||||||
|
layout.width /= 2;
|
||||||
|
var text = new GUIContent(bender.controller.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway");
|
||||||
|
EditorGUI.LabelField(layout, text);
|
||||||
|
layout.x += layout.width;
|
||||||
|
bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]);
|
||||||
|
//EditorGUILayout.Space();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f802d8d8b67f98f4da2e150efe414fd3
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
|||||||
|
using Autohand.Demo;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Autohand {
|
||||||
|
[CustomEditor(typeof(SteamVRAutoHandFingerBender))]
|
||||||
|
public class SteamVRAutoHandFingerBenderEditor : Editor{
|
||||||
|
SteamVRAutoHandFingerBender bender;
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
bender = target as SteamVRAutoHandFingerBender;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
EditorUtility.SetDirty(bender);
|
||||||
|
|
||||||
|
DrawDefaultInspector();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
if(bender.controller != null) {
|
||||||
|
if(bender.bendOffsets.Length != bender.controller.hand.fingers.Length)
|
||||||
|
bender.bendOffsets = new float[bender.controller.hand.fingers.Length];
|
||||||
|
for(int i = 0; i < bender.controller.hand.fingers.Length; i++) {
|
||||||
|
var layout = EditorGUILayout.GetControlRect();
|
||||||
|
layout.width /= 2;
|
||||||
|
var text = new GUIContent(bender.controller.hand.fingers[i].name + " Offset", "0 is no bend, 0.5 is half bend, 1 is full bend, -1 to stiffen finger from sway");
|
||||||
|
EditorGUI.LabelField(layout, text);
|
||||||
|
layout.x += layout.width;
|
||||||
|
bender.bendOffsets[i] = EditorGUI.FloatField(layout, bender.bendOffsets[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 417d02132cecd1247ba2f3a6a03c4d86
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,210 @@
|
|||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Valve.VR;
|
||||||
|
|
||||||
|
namespace Autohand.Demo {
|
||||||
|
[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
|
||||||
|
public class IndexHandControllerLink : HandControllerLink {
|
||||||
|
|
||||||
|
float GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum finger) {
|
||||||
|
switch(finger){
|
||||||
|
case SteamVR_Skeleton_FingerIndexEnum.index:
|
||||||
|
return skeletonAction.GetFingerCurl(finger)*indexMax;
|
||||||
|
case SteamVR_Skeleton_FingerIndexEnum.middle:
|
||||||
|
return skeletonAction.GetFingerCurl(finger)*middleMax;
|
||||||
|
case SteamVR_Skeleton_FingerIndexEnum.ring:
|
||||||
|
return skeletonAction.GetFingerCurl(finger)*ringMax;
|
||||||
|
case SteamVR_Skeleton_FingerIndexEnum.pinky:
|
||||||
|
return skeletonAction.GetFingerCurl(finger)*pinkyMax;
|
||||||
|
case SteamVR_Skeleton_FingerIndexEnum.thumb:
|
||||||
|
return skeletonAction.GetFingerCurl(finger)*thumbMax;
|
||||||
|
};
|
||||||
|
return skeletonAction.GetFingerCurl(finger);
|
||||||
|
}
|
||||||
|
|
||||||
|
//YOU CAN INCREASE THE FINGER BEND SPEED BY INCREASING THE fingerSmoothSpeed VALUE ON EACH FINGER
|
||||||
|
//YOU CAN DISABLE FINGER SWAY BY TURNING SWAY STRENGTH ON HAND TO 0 OR DISABLEIK ENABLED
|
||||||
|
|
||||||
|
public SteamVR_Input_Sources handType;
|
||||||
|
public SteamVR_Action_Skeleton skeletonAction;
|
||||||
|
[Tooltip("Allows fingers to move while holding an object"), Space]
|
||||||
|
public bool freeFingers = true;
|
||||||
|
|
||||||
|
[Header("Bend Fingers")]
|
||||||
|
public Finger thumb;
|
||||||
|
public Finger index;
|
||||||
|
public Finger middle;
|
||||||
|
public Finger ring;
|
||||||
|
public Finger pinky;
|
||||||
|
|
||||||
|
public float thumbMax = 0.8f;
|
||||||
|
public float indexMax = 1;
|
||||||
|
public float middleMax = 1;
|
||||||
|
public float ringMax = 1;
|
||||||
|
public float pinkyMax = 1;
|
||||||
|
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
|
||||||
|
[Header("Grab Finger Action")]
|
||||||
|
[Tooltip("The required fingers to be bent to the required finger bend to call the grab event, all of these fingers needs to be past the required bend value [Represents AND]")]
|
||||||
|
public SteamVRFingerBend[] grabFingersRequired;
|
||||||
|
|
||||||
|
[Header("Grab Controller Action")]
|
||||||
|
public SteamVR_Action_Boolean grabAction;
|
||||||
|
|
||||||
|
[Header("Squeeze Finger Action"), Space, Space, Space]
|
||||||
|
[Tooltip("The required fingers to be bent to the required finger bend to call the squeeze event, all of these fingers needs to be past the required bend value [Represents AND]")]
|
||||||
|
public SteamVRFingerBend[] squeezeFingersRequired;
|
||||||
|
|
||||||
|
[Header("Squeeze Controller Axis")]
|
||||||
|
public SteamVR_Action_Single squeezeAction;
|
||||||
|
public float requiredSqueeze = 0.8f;
|
||||||
|
|
||||||
|
bool grabbing;
|
||||||
|
bool squeezing;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
if(hand.left)
|
||||||
|
handLeft = this;
|
||||||
|
else
|
||||||
|
handRight = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void FixedUpdate() {
|
||||||
|
if(hand.IsGrabbing())
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool grab = IsGrabbing();
|
||||||
|
if(!grabbing && grab) {
|
||||||
|
grabbing = true;
|
||||||
|
hand.Grab();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grabbing && !grab) {
|
||||||
|
grabbing = false;
|
||||||
|
hand.Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool squeeze = IsSqueezing();
|
||||||
|
if(!squeezing && squeeze) {
|
||||||
|
squeezing = true;
|
||||||
|
hand.Squeeze();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(squeezing && !squeeze) {
|
||||||
|
squeezing = false;
|
||||||
|
hand.Unsqueeze();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(!hand.holdingObj && !hand.IsPosing()) {
|
||||||
|
thumb.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.thumb);
|
||||||
|
index.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.index);
|
||||||
|
middle.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.middle);
|
||||||
|
ring.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.ring);
|
||||||
|
pinky.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.pinky);
|
||||||
|
|
||||||
|
thumb.UpdateFinger();
|
||||||
|
index.UpdateFinger();
|
||||||
|
middle.UpdateFinger();
|
||||||
|
ring.UpdateFinger();
|
||||||
|
pinky.UpdateFinger();
|
||||||
|
}
|
||||||
|
else if(freeFingers && !hand.IsPosing()) {
|
||||||
|
foreach(var finger in hand.fingers)
|
||||||
|
finger.SetFingerBend(0);
|
||||||
|
|
||||||
|
thumb.secondaryOffset = thumb.GetLastHitBend();
|
||||||
|
index.secondaryOffset = index.GetLastHitBend();
|
||||||
|
middle.secondaryOffset = middle.GetLastHitBend();
|
||||||
|
ring.secondaryOffset = ring.GetLastHitBend();
|
||||||
|
pinky.secondaryOffset = pinky.GetLastHitBend();
|
||||||
|
|
||||||
|
|
||||||
|
if(GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.thumb) < thumb.GetLastHitBend())
|
||||||
|
thumb.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.thumb);
|
||||||
|
|
||||||
|
if(GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.index) < index.GetLastHitBend())
|
||||||
|
index.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.index);
|
||||||
|
|
||||||
|
if(GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.middle) < middle.GetLastHitBend())
|
||||||
|
middle.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.middle);
|
||||||
|
|
||||||
|
if(GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.ring) < ring.GetLastHitBend())
|
||||||
|
ring.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.ring);
|
||||||
|
|
||||||
|
if(GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.pinky) < pinky.GetLastHitBend())
|
||||||
|
pinky.secondaryOffset = GetFingerCurl(SteamVR_Skeleton_FingerIndexEnum.pinky);
|
||||||
|
|
||||||
|
thumb.UpdateFinger();
|
||||||
|
index.UpdateFinger();
|
||||||
|
middle.UpdateFinger();
|
||||||
|
ring.UpdateFinger();
|
||||||
|
pinky.UpdateFinger();
|
||||||
|
}
|
||||||
|
|
||||||
|
hand.SetGrip((thumb.secondaryOffset + index.secondaryOffset + middle.secondaryOffset + ring.secondaryOffset + pinky.secondaryOffset) / 5f, (thumb.secondaryOffset + index.secondaryOffset + middle.secondaryOffset + ring.secondaryOffset + pinky.secondaryOffset) / 5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public bool IsGrabbing(){
|
||||||
|
bool requiredFingers = true;
|
||||||
|
|
||||||
|
if(grabFingersRequired.Length == 0)
|
||||||
|
requiredFingers = false;
|
||||||
|
else
|
||||||
|
for (int i = 0; i < grabFingersRequired.Length; i++){
|
||||||
|
if(GetFingerCurl(grabFingersRequired[i].finger) < grabFingersRequired[i].amount){
|
||||||
|
requiredFingers = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grabAction != null && grabAction.GetState(handType)){
|
||||||
|
requiredFingers = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return requiredFingers;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public bool IsSqueezing(){
|
||||||
|
bool requiredFingers = true;
|
||||||
|
|
||||||
|
if(squeezeFingersRequired.Length == 0)
|
||||||
|
requiredFingers = false;
|
||||||
|
else
|
||||||
|
for (int i = 0; i < squeezeFingersRequired.Length; i++){
|
||||||
|
if (GetFingerCurl(squeezeFingersRequired[i].finger) < squeezeFingersRequired[i].amount){
|
||||||
|
requiredFingers = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(squeezeAction != null && squeezeAction.GetAxis(handType) > requiredSqueeze){
|
||||||
|
requiredFingers = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return requiredFingers;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void TryHapticImpulse(float duration, float amp, float freq) {
|
||||||
|
//SteamVR_Actions.default_Haptic[handType].Execute(0, duration, freq, amp);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct SteamVRFingerBend {
|
||||||
|
public float amount;
|
||||||
|
public SteamVR_Skeleton_FingerIndexEnum finger;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b7a78e3a7dbee14998b76910cc1867f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using Valve.VR;
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class SteamVRAutoHandAxisFingerBender : MonoBehaviour{
|
||||||
|
public SteamVRHandControllerLink controller;
|
||||||
|
public SteamVR_Action_Single axis;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public float[] bendOffsets;
|
||||||
|
float lastAxis;
|
||||||
|
|
||||||
|
void LateUpdate(){
|
||||||
|
var currAxis = controller.GetAxis(axis);
|
||||||
|
for(int i = 0; i < controller.hand.fingers.Length; i++) {
|
||||||
|
controller.hand.fingers[i].bendOffset += (currAxis-lastAxis)*bendOffsets[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
lastAxis = currAxis;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected() {
|
||||||
|
if(controller == null && GetComponent<SteamVRHandControllerLink>()){
|
||||||
|
controller = GetComponent<SteamVRHandControllerLink>();
|
||||||
|
bendOffsets = new float[controller.hand.fingers.Length];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53743b3c62f48a042be3c2fab4f804d3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,41 @@
|
|||||||
|
|
||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Valve.VR;
|
||||||
|
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class SteamVRAutoHandFingerBender : MonoBehaviour{
|
||||||
|
public SteamVRHandControllerLink controller;
|
||||||
|
public SteamVR_Action_Boolean button;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public float[] bendOffsets;
|
||||||
|
|
||||||
|
bool pressed;
|
||||||
|
|
||||||
|
void Update(){
|
||||||
|
if(!pressed && controller.ButtonPressed(button)) {
|
||||||
|
pressed = true;
|
||||||
|
for(int i = 0; i < controller.hand.fingers.Length; i++) {
|
||||||
|
controller.hand.fingers[i].bendOffset += bendOffsets[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(pressed && !controller.ButtonPressed(button)) {
|
||||||
|
pressed = false;
|
||||||
|
for(int i = 0; i < controller.hand.fingers.Length; i++) {
|
||||||
|
controller.hand.fingers[i].bendOffset -= bendOffsets[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected() {
|
||||||
|
if(controller == null && GetComponent<SteamVRHandControllerLink>()){
|
||||||
|
controller = GetComponent<SteamVRHandControllerLink>();
|
||||||
|
bendOffsets = new float[controller.hand.fingers.Length];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 77afd5561c0203541a726406927eb019
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
#if !UNITY_ANDROID
|
||||||
|
using Valve.VR;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Autohand.Demo
|
||||||
|
{
|
||||||
|
public class SteamVRControllerEvent : MonoBehaviour{
|
||||||
|
#if !UNITY_ANDROID
|
||||||
|
public SteamVR_Input_Sources controller;
|
||||||
|
public SteamVR_Action_Boolean button;
|
||||||
|
public UnityEvent Pressed;
|
||||||
|
public UnityEvent Released;
|
||||||
|
bool pressed;
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!pressed && button.GetState(controller))
|
||||||
|
{
|
||||||
|
pressed = true;
|
||||||
|
Pressed?.Invoke();
|
||||||
|
}
|
||||||
|
if (pressed && !button.GetState(controller))
|
||||||
|
{
|
||||||
|
pressed = false;
|
||||||
|
Released?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8eb2464cc46ef314cb3c1e236516dbc4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,76 @@
|
|||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Valve.VR;
|
||||||
|
|
||||||
|
namespace Autohand.Demo {
|
||||||
|
[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
|
||||||
|
public class SteamVRHandControllerLink : HandControllerLink {
|
||||||
|
public SteamVR_Input_Sources handType;
|
||||||
|
public SteamVR_Action_Single grabAxis;
|
||||||
|
public SteamVR_Action_Single squeezeAxis;
|
||||||
|
public SteamVR_Action_Boolean grabAction;
|
||||||
|
public SteamVR_Action_Boolean squeezeAction;
|
||||||
|
|
||||||
|
bool grabbing;
|
||||||
|
bool squeezing;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public float vibrationFrequency = 100f;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
if(hand.left)
|
||||||
|
handLeft = this;
|
||||||
|
else
|
||||||
|
handRight = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Update() {
|
||||||
|
|
||||||
|
if(squeezeAction != null && squeezeAction.GetState(handType) && !squeezing) {
|
||||||
|
squeezing = true;
|
||||||
|
hand.Squeeze();
|
||||||
|
}
|
||||||
|
else if(squeezeAction != null && !squeezeAction.GetState(handType) && squeezing) {
|
||||||
|
squeezing = false;
|
||||||
|
hand.Unsqueeze();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grabAction != null && grabAction.GetState(handType) && !grabbing) {
|
||||||
|
grabbing = true;
|
||||||
|
hand.Grab();
|
||||||
|
}
|
||||||
|
else if(grabAction != null && !grabAction.GetState(handType) && grabbing) {
|
||||||
|
grabbing = false;
|
||||||
|
hand.Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(grabAxis != null && squeezeAxis != null)
|
||||||
|
hand.SetGrip(grabAxis.GetAxis(handType), squeezeAxis.GetAxis(handType));
|
||||||
|
else if(grabAxis != null)
|
||||||
|
hand.SetGrip(grabAxis.GetAxis(handType), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ButtonPressed(SteamVR_Action_Boolean button) {
|
||||||
|
return button.GetState(handType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetAxis(SteamVR_Action_Single axis1D) {
|
||||||
|
return axis1D.GetAxis(handType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetAxis2D(SteamVR_Action_Vector2 axis2D) {
|
||||||
|
return axis2D.GetAxis(handType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void TryHapticImpulse(float duration, float amp, float freq) {
|
||||||
|
try {
|
||||||
|
//SteamVR_Actions.default_Haptic[handType].Execute(0, duration, freq, amp);
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 861ca66885ccaa44e83b7098759bd00b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
#if !UNITY_ANDROID
|
||||||
|
using Valve.VR;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Autohand.Demo
|
||||||
|
{
|
||||||
|
public class SteamVRHandPlayerLink : MonoBehaviour{
|
||||||
|
#if !UNITY_ANDROID
|
||||||
|
public AutoHandPlayer player;
|
||||||
|
public SteamVR_Input_Sources moveController;
|
||||||
|
public SteamVR_Action_Vector2 moveAxis;
|
||||||
|
|
||||||
|
public SteamVR_Input_Sources TurnController;
|
||||||
|
public SteamVR_Action_Boolean turnRightButton;
|
||||||
|
public SteamVR_Action_Boolean turnLeftButton;
|
||||||
|
bool rightPressed;
|
||||||
|
bool leftPressed;
|
||||||
|
|
||||||
|
void Update(){
|
||||||
|
player.Move(moveAxis.GetAxis(moveController));
|
||||||
|
if(!moveAxis.active)
|
||||||
|
player.Move(Vector2.zero);
|
||||||
|
|
||||||
|
if (!rightPressed && turnRightButton.GetState(TurnController)) {
|
||||||
|
player.Turn(1);
|
||||||
|
rightPressed = true;
|
||||||
|
}
|
||||||
|
else if (rightPressed && !turnRightButton.GetState(TurnController)){
|
||||||
|
player.Turn(0);
|
||||||
|
rightPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!leftPressed && turnLeftButton.GetState(TurnController)) {
|
||||||
|
player.Turn(-1);
|
||||||
|
leftPressed = true;
|
||||||
|
}
|
||||||
|
else if (leftPressed && !turnLeftButton.GetState(TurnController)) {
|
||||||
|
player.Turn(0);
|
||||||
|
leftPressed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5718eb25a8625e645a8db9c6f0f933ff
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,104 @@
|
|||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Autohand.Demo;
|
||||||
|
using Valve.VR;
|
||||||
|
|
||||||
|
namespace Autohand{
|
||||||
|
//THIS SCRIPT IS A TEMPORARY DEMO SCRIPT
|
||||||
|
//BETTER MOVEMENT OPTIONS COMING SOON
|
||||||
|
public class SteamVRMover : MonoBehaviour{
|
||||||
|
[Header("TEMP DEMO SCRIPT - Advanced script coming soon")]
|
||||||
|
[Header("Controllers")]
|
||||||
|
public SteamVRHandControllerLink moverController;
|
||||||
|
public SteamVRHandControllerLink turningController;
|
||||||
|
public SteamVR_Action_Vector2 moverAxis;
|
||||||
|
public SteamVR_Action_Boolean turnRightButton;
|
||||||
|
public SteamVR_Action_Boolean turnLeftButton;
|
||||||
|
|
||||||
|
[Header("Body")]
|
||||||
|
public GameObject cam;
|
||||||
|
private CharacterController controller;
|
||||||
|
private CapsuleCollider collisionCapsule;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
public bool snapTurning;
|
||||||
|
public float turnAngle;
|
||||||
|
public float speed = 5;
|
||||||
|
public float gravity = 1;
|
||||||
|
|
||||||
|
private float currentGravity = 0;
|
||||||
|
|
||||||
|
private bool axisReset = true;
|
||||||
|
|
||||||
|
Vector3 moveAxis;
|
||||||
|
float turningAxis;
|
||||||
|
|
||||||
|
//Driver
|
||||||
|
public void LateUpdate(){
|
||||||
|
if(snapTurning){
|
||||||
|
bool rightTurn = turningController.ButtonPressed(turnRightButton);
|
||||||
|
bool leftTurn = turningController.ButtonPressed(turnLeftButton);
|
||||||
|
turningAxis = 0;
|
||||||
|
if(rightTurn)
|
||||||
|
turningAxis = 1;
|
||||||
|
else if(leftTurn)
|
||||||
|
turningAxis = -1;
|
||||||
|
}
|
||||||
|
else turningAxis = moverController.GetAxis2D(moverAxis).x;
|
||||||
|
|
||||||
|
Turning();
|
||||||
|
|
||||||
|
|
||||||
|
moveAxis = moverController.GetAxis2D(moverAxis);
|
||||||
|
Move(moveAxis.x, moveAxis.z, moveAxis.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake(){
|
||||||
|
gameObject.layer = LayerMask.NameToLayer("HandPlayer");
|
||||||
|
controller = GetComponent<CharacterController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Move(float x, float y, float z){
|
||||||
|
|
||||||
|
Vector3 direction = new Vector3(x, y, z);
|
||||||
|
Vector3 headRotation = new Vector3(0, cam.transform.eulerAngles.y, 0);
|
||||||
|
|
||||||
|
direction = Quaternion.Euler(headRotation) * direction;
|
||||||
|
|
||||||
|
currentGravity = Physics.gravity.y * gravity;
|
||||||
|
|
||||||
|
if (controller.isGrounded)
|
||||||
|
currentGravity = 0;
|
||||||
|
|
||||||
|
controller.Move(new Vector3(direction.x * speed, direction.y * speed + currentGravity, direction.z * speed) * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Turning(){
|
||||||
|
//Snap turning
|
||||||
|
if (snapTurning){
|
||||||
|
if (turningAxis > 0.7f && axisReset){
|
||||||
|
transform.rotation *= Quaternion.Euler(0, turnAngle, 0);
|
||||||
|
axisReset = false;
|
||||||
|
}
|
||||||
|
else if (turningAxis < -0.7f && axisReset){
|
||||||
|
transform.rotation *= Quaternion.Euler(0, -turnAngle, 0);
|
||||||
|
axisReset = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Mathf.Abs(turningAxis) < 0.4f)
|
||||||
|
axisReset = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Smooth turning
|
||||||
|
else{
|
||||||
|
transform.rotation *= Quaternion.Euler(0, Time.deltaTime * turnAngle * turningAxis, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08d683c520d45f64c98f9068ff264983
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,26 @@
|
|||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Valve.VR;
|
||||||
|
|
||||||
|
namespace Autohand.Demo{
|
||||||
|
public class SteamVRTeleporterLink : MonoBehaviour{
|
||||||
|
public Teleporter teleport;
|
||||||
|
public SteamVR_Input_Sources handType;
|
||||||
|
public SteamVR_Action_Boolean teleportAction;
|
||||||
|
bool teleporting;
|
||||||
|
|
||||||
|
private void FixedUpdate() {
|
||||||
|
if(!teleporting && teleportAction.GetState(handType)){
|
||||||
|
teleporting = true;
|
||||||
|
teleport.StartTeleport();
|
||||||
|
}
|
||||||
|
else if(teleporting && !teleportAction.GetState(handType)){
|
||||||
|
teleporting = false;
|
||||||
|
teleport.Teleport();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a6e2821f5f96de408ca1ee94a7dca4a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,854 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 10
|
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|
m_Fog: 0
|
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Loading…
Reference in New Issue