模拟测试

(cherry picked from commit b6df992477)
main
PS2022BEIQYLQO\Admin 6 months ago committed by bairong
parent 7024818438
commit 85d4a7e25c

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class HMDControl : MonoBehaviour
{
public GameObject head;
public GameObject handleft;
public GameObject handright;
private int speed=1;
// Start is called before the first frame update
void Start()
{
head.transform.position +=new Vector3(0,1,0) * 2.8f;
handright.transform.position = new Vector3(-0.77f, 0.94f, 2.1f);
handleft.transform.position = new Vector3(-0.47f, 0.94f, 1.5f);
}
// Update is called once per frame
void Update()
{
// 获取水平和垂直输入
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
// 根据输入移动物体
Vector3 movement = new Vector3(h, 0f, v);
head.transform.Translate(movement * speed * Time.deltaTime);
//handleft.transform.position = new Vector3(0.063f, 2.022f, 0.745f) ;
//handleft.transform.eulerAngles = new Vector3(-110, -80, -179);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class buttonControl : MonoBehaviour
{
public Button start;
public Button exit;
// Start is called before the first frame update
void Start()
{
start.onClick.AddListener(delegate{ SceneManager.LoadScene(1); });
exit.onClick.AddListener(delegate { Application.Quit(); });
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// Update is called once per frame
void Update()
{
}
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