using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand{
/// Takes a reference for a disabled grabbable, and grabs that instead
[RequireComponent(typeof(Grabbable))]
public class GrabbableSubstitute : MonoBehaviour{
[Tooltip("Whether or not to disable this gameobject on grab")]
public bool disableOnGrab = true;
[Tooltip("If true, the substitute will return to the this local location and turn off and the local grabbable will turn back on")]
public bool returnOnRelease = false;
public Grabbable grabbableSubstitute;
Grabbable localGrabbable;
private void Start() {
localGrabbable = GetComponent();
localGrabbable.OnGrabEvent += OnGrabOriginal;
grabbableSubstitute.OnReleaseEvent += OnReleaseSub;
}
void OnGrabOriginal(Hand hand, Grabbable grab) {
hand.Release();
grabbableSubstitute.gameObject.SetActive(true);
hand.CreateGrabConnection(grabbableSubstitute, hand.transform.position, hand.transform.rotation, grab.transform.position, grab.transform.rotation, true);
if(disableOnGrab)
grab.gameObject.SetActive(false);
}
void OnReleaseSub(Hand hand, Grabbable grab) {
if(returnOnRelease) {
grabbableSubstitute.transform.position = localGrabbable.transform.position;
grabbableSubstitute.transform.rotation = localGrabbable.transform.rotation;
grabbableSubstitute.body.position = localGrabbable.body.position;
grabbableSubstitute.body.rotation = localGrabbable.body.rotation;
grabbableSubstitute.gameObject.SetActive(false);
if(disableOnGrab)
grab.gameObject.SetActive(true);
}
}
/// Disables the local grabbale (if enabled), enables the substitute at the local grabbables positoin)
public void LocalSubstitute(Hand hand, Grabbable grab) {
if(localGrabbable.gameObject.activeInHierarchy) {
grabbableSubstitute.gameObject.SetActive(true);
grabbableSubstitute.transform.position = localGrabbable.transform.position;
grabbableSubstitute.transform.rotation = localGrabbable.transform.rotation;
grabbableSubstitute.body.position = localGrabbable.body.position;
grabbableSubstitute.body.rotation = localGrabbable.body.rotation;
if(disableOnGrab)
localGrabbable.gameObject.SetActive(false);
}
}
}
}