using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo { public class BoxingGlove : MonoBehaviour { public Rigidbody body; public float power = 2f; float lastHitTime; float delay = 1f; public void OnCollisionEnter(Collision collision) { if(lastHitTime + delay < Time.fixedTime) { collision.rigidbody?.AddForce(body.velocity * power); lastHitTime = Time.fixedTime; } } } }